53 lines
1.2 KiB
Lua
53 lines
1.2 KiB
Lua
---@class BP_RotatorAttach_C:AActor
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---@field DefaultSceneRoot USceneComponent
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---@field YawRotatorSpeed float
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---@field RotatorStartTime float
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---@field bCanRotator bool
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--Edit Below--
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local BP_RotatorAttach = {};
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--[[
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function BP_RotatorAttach:ReceiveBeginPlay()
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self.SuperClass.ReceiveBeginPlay(self);
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end
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--]]
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function BP_RotatorAttach:StartRotator()
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self.RotatorStartTime = UGCGameSystem.GameState:GetServerGameTime()
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self.bCanRotator = true
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end
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function BP_RotatorAttach:StopRotator()
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self.bCanRotator = false
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end
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function BP_RotatorAttach:ReceiveTick(DeltaTime)
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self.SuperClass.ReceiveTick(self, DeltaTime);
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if self.bCanRotator then
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self:K2_SetActorRotation({Roll = 0., Pitch = 0., Yaw = self:GetYaw()})
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end
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end
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function BP_RotatorAttach:GetYaw()
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return (UGCGameSystem.GameState:GetServerGameTime() - self.RotatorStartTime) * self.YawRotatorSpeed
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end
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--[[
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function BP_RotatorAttach:ReceiveEndPlay()
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self.SuperClass.ReceiveEndPlay(self);
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end
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--]]
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--[[
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function BP_RotatorAttach:GetReplicatedProperties()
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return
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end
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--]]
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--[[
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function BP_RotatorAttach:GetAvailableServerRPCs()
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return
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end
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--]]
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return BP_RotatorAttach; |