27 lines
608 B
Lua
27 lines
608 B
Lua
---@class UGCPlayerState_C:BP_UGCPlayerState_C
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--Edit Below--
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---@type UGCPlayerState_C
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local UGCPlayerState = {};
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UGCPlayerState.WeaponInfiniteType = 0;
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--function UGCPlayerState:ReceiveBeginPlay()
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-- self.SuperClass.ReceiveBeginPlay(self);
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--end
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--- 重置击杀数
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function UGCPlayerState:ResetKillNum()
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self.Kills = 0;
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self.KillPlayerNum = 0;
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DOREPONCE(self, "Kills")
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DOREPONCE(self, "KillPlayerNum")
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end
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function UGCPlayerState:ResetGame()
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self:ResetKillNum();
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end
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function UGCPlayerState:OnBestRank(Score)
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self.UGCPlayerInfo.MatchRank = Score;
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end
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return UGCPlayerState; |