UGCProjects/IWantToHitfour/Script/UI/Settlement/WB_TeamSettlementItem.lua
2025-01-04 23:00:19 +08:00

76 lines
2.8 KiB
Lua

---@class WB_TeamSettlementItem_C:UUserWidget
---@field Button_Result_AddFriend UButton
---@field Image_0 UImage
---@field Image_PlayerIcon UImage
---@field TextBlock_Deaths UTextBlock
---@field TextBlock_Kills UTextBlock
---@field TextBlock_PlayerName UTextBlock
---@field TextBlock_RankNum UTextBlock
---@field WidgetSwitcher_IsLocalPlayer UWidgetSwitcher
--Edit Below--
---@type WB_TeamSettlementItem_C
local WB_TeamSettlementItem = {
bInitDoOnce = false;
PlayerKey = -1;
};
function WB_TeamSettlementItem:LuaInit()
if self.bInitDoOnce then
return;
end
self.bInitDoOnce = true;
WidgetLibrary.BindButtonClicked(self.Button_Result_AddFriend, self.AddFriend, self)
end
function WB_TeamSettlementItem:SetIndex(Index)
self.TextBlock_RankNum:SetText(tostring(Index));
end
function WB_TeamSettlementItem:SetTeam(TeamType)
-- UGCLogSystem.Log("[WB_TeamRankItem_SetTeam]")
local TeamColor = TeamConfig.TeamColor[TeamType]
-- 设置队伍颜色
if TeamColor then
self.TextBlock_RankNum:SetColorAndOpacity({SpecifiedColor = TeamColor, ColorUseRule = 0})
self.TextBlock_PlayerName:SetColorAndOpacity({SpecifiedColor = TeamColor, ColorUseRule = 0})
else
UGCLogSystem.LogError("[WB_TeamRankItem_SetTeam] TeamType:%s, TeamColorType: %s", tostring(TeamType), type(TeamColor))
end
end
function WB_TeamSettlementItem:InitRankInfo(PlayerKey)
self:LuaInit()
self.PlayerKey = PlayerKey
if self.PlayerKey == UGCSystemLibrary.GetLocalPlayerKey() then
self.WidgetSwitcher_IsLocalPlayer:SetActiveWidgetIndex(1)
self.Button_Result_AddFriend:SetVisibility(ESlateVisibility.Collapsed)
else
self.WidgetSwitcher_IsLocalPlayer:SetActiveWidgetIndex(0)
end
local PlayerName = UGCGameSystem.GameState:GetPlayerNameByPlayerKey(self.PlayerKey);
--local RankNum = UGCGameSystem.GameState:GetPlayerRankByPlayerKey(self.PlayerKey)
local Kills = PlayerScoreSystem.GetPlayerScoreDataFromType(PlayerKey, PlayerScoreSystem.Config.EScoreType.Kills)
local Damage = PlayerScoreSystem.GetPlayerScoreDataFromType(PlayerKey, PlayerScoreSystem.Config.EScoreType.Damage)
local Deaths = PlayerScoreSystem.GetPlayerScoreDataFromType(PlayerKey, PlayerScoreSystem.Config.EScoreType.Deaths)
self.TextBlock_PlayerName:SetText(PlayerName);
--self.TextBlock_RankNum:SetText(tostring(RankNum));
--self.TextBlock_Kills:SetText(tostring(Kills));
self.TextBlock_Kills:SetText(math.floor(Damage));
self.TextBlock_Deaths:SetText(tostring(Deaths));
UGCSystemLibrary.DownloadImageToUImage(self.Image_PlayerIcon, UGCGameSystem.GameState:GetHeadIconByPlayerKey(PlayerKey), true);
end
function WB_TeamSettlementItem:AddFriend()
local TargetPlayerData = UGCGameSystem.GameState.PlayerPersonalInfos[self.PlayerKey]
if TargetPlayerData then
UGCGameSystem.AddFriend(TargetPlayerData.UID)
end
end
return WB_TeamSettlementItem;