2025-01-04 23:00:19 +08:00

122 lines
5.0 KiB
Lua

---@class WB_TeamRank_N_C:UUserWidget
---@field HorizontalBox_AllName1 UHorizontalBox
---@field HorizontalBox_AllName2 UHorizontalBox
---@field VerticalBox_Left UVerticalBox
---@field VerticalBox_Right UVerticalBox
---@field WB_RankScore_Name UWB_RankScore_Name_C
--Edit Below--
---@type WB_TeamRank_C
local WB_TeamRank_N = {
bInitDoOnce = false;
LeftTeamType = 1;
RightTeamType = 2;
};
function WB_TeamRank_N:Construct()
UGCEventSystem.AddListener(EventEnum.UpdatePlayerScoreData, self.UpdateRank, self);
UGCEventSystem.AddListener(EventEnum.UpdatePlayerInfo, self.SetItemTeam, self);
self:SetItemTeam()
for i = 0, self.VerticalBox_Left:GetChildrenCount() - 1 do
local ItemLeftInst = self.VerticalBox_Left:GetChildAt(i)
local ItemRightInst = self.VerticalBox_Right:GetChildAt(i)
ItemLeftInst:SetIndex(i + 1)
ItemRightInst:SetIndex(i + 1)
end
for i, v in pairs(PlayerScoreSystem.Config.ShowRankType) do
local Item1 = self.HorizontalBox_AllName1:GetChildAt(i - 1)
local Item2 = self.HorizontalBox_AllName2:GetChildAt(i - 1)
if not UE.IsValid(Item1) then
Item1 = UserWidget.NewWidgetObjectBP(UGCSystemLibrary.GetLocalPlayerController(), self:GetScoreNameItemClass());
self.HorizontalBox_AllName1:AddChild(Item1)
end
if not UE.IsValid(Item2) then
Item2 = UserWidget.NewWidgetObjectBP(UGCSystemLibrary.GetLocalPlayerController(), self:GetScoreNameItemClass());
self.HorizontalBox_AllName2:AddChild(Item2)
end
Item1:SetColorIndex(i)
Item2:SetColorIndex(i)
Item1:SetName(PlayerScoreSystem.Config.ScoreTypeName[v])
Item2:SetName(PlayerScoreSystem.Config.ScoreTypeName[v])
end
-- 隐藏多余的Item的起始索引
local HideStartIndex = #PlayerScoreSystem.Config.ShowRankType
-- 判断是否显示总得分
if PlayerScoreSystem.Config.ShowTotalScore then
HideStartIndex = HideStartIndex + 1
local Item1 = self.HorizontalBox_AllName1:GetChildAt(#PlayerScoreSystem.Config.ShowRankType)
local Item2 = self.HorizontalBox_AllName2:GetChildAt(#PlayerScoreSystem.Config.ShowRankType)
if not UE.IsValid(Item1) then
Item1 = UserWidget.NewWidgetObjectBP(UGCSystemLibrary.GetLocalPlayerController(), self:GetScoreNameItemClass());
self.HorizontalBox_AllName1:AddChild(Item1)
end
if not UE.IsValid(Item2) then
Item2 = UserWidget.NewWidgetObjectBP(UGCSystemLibrary.GetLocalPlayerController(), self:GetScoreNameItemClass());
self.HorizontalBox_AllName2:AddChild(Item2)
end
Item1:SetName("得分")
Item2:SetName("得分")
end
-- 隐藏多余的Item
for i = HideStartIndex, self.HorizontalBox_AllName1:GetChildrenCount() - 1 do
self.HorizontalBox_AllName1:GetChildAt(i):SetVisibility(ESlateVisibility.Collapsed)
self.HorizontalBox_AllName2:GetChildAt(i):SetVisibility(ESlateVisibility.Collapsed)
end
end
function WB_TeamRank_N:GetScoreNameItemClass()
if self.ScoreNameItemClass == nil then
self.ScoreNameItemClass = UE.LoadClass(UGCGameSystem.GetUGCResourcesFullPath('Asset/UI/Rank/AutoRank/WB_RankScore_Name.WB_RankScore_Name_C'))
end
return self.ScoreNameItemClass
end
function WB_TeamRank_N:SetItemTeam()
local LocalPlayerTeamID = UGCGameSystem.GameState:GetPlayerTeamIDByPlayerKey(UGCSystemLibrary.GetLocalPlayerKey())
if LocalPlayerTeamID == TeamConfig.TeamType.CT then
self.LeftTeamType, self.RightTeamType = TeamConfig.TeamType.CT, TeamConfig.TeamType.T
else
self.LeftTeamType, self.RightTeamType = TeamConfig.TeamType.T, TeamConfig.TeamType.CT
end
for i = 0, self.VerticalBox_Left:GetChildrenCount() - 1 do
local ItemLeftInst = self.VerticalBox_Left:GetChildAt(i)
local ItemRightInst = self.VerticalBox_Right:GetChildAt(i)
ItemLeftInst:SetTeam(TeamConfig.TeamType.CT)
ItemRightInst:SetTeam(TeamConfig.TeamType.T)
end
end
function WB_TeamRank_N:UpdateRank()
-- ScoreData: {[PlayerKey] = {Kill = int32, Dead = int32, Score = float}...}
local RankData = PlayerScoreSystem.GetTeamRank()
UGCLogSystem.LogTree("[WB_TeamRank_UpdateRank]", RankData)
for i = 0, self.VerticalBox_Left:GetChildrenCount() - 1 do
local ItemLeftInst = self.VerticalBox_Left:GetChildAt(i)
local ItemRightInst = self.VerticalBox_Right:GetChildAt(i)
local PlayerKeyLeft = RankData[self.LeftTeamType] and RankData[self.LeftTeamType][i + 1] or nil
local PlayerKeyRight = RankData[self.RightTeamType] and RankData[self.RightTeamType][i + 1] or nil
if PlayerKeyLeft then
ItemLeftInst:SetVisibility(ESlateVisibility.SelfHitTestInvisible)
ItemLeftInst:InitRankInfo(PlayerKeyLeft)
else
ItemLeftInst:SetVisibility(ESlateVisibility.Collapsed)
end
if PlayerKeyRight then
ItemRightInst:SetVisibility(ESlateVisibility.SelfHitTestInvisible)
ItemRightInst:InitRankInfo(PlayerKeyRight)
else
ItemRightInst:SetVisibility(ESlateVisibility.Collapsed)
end
end
end
return WB_TeamRank_N;