41 lines
825 B
Lua
41 lines
825 B
Lua
---@class BP_BombActor_C:AActor
|
|
---@field BoomParticle UParticleSystemComponent
|
|
---@field Sphere USphereComponent
|
|
---@field SM_Bomb_Sphere_001 UStaticMeshComponent
|
|
---@field SM_Bomb_Cylinder_001 UStaticMeshComponent
|
|
---@field SM_Bomb_Circle_001 UStaticMeshComponent
|
|
---@field DefaultSceneRoot USceneComponent
|
|
--Edit Below--
|
|
local BP_BombActor = {};
|
|
|
|
--[[
|
|
function BP_BombActor:ReceiveBeginPlay()
|
|
self.SuperClass.ReceiveBeginPlay(self);
|
|
end
|
|
--]]
|
|
|
|
--[[
|
|
function BP_BombActor:ReceiveTick(DeltaTime)
|
|
self.SuperClass.ReceiveTick(self, DeltaTime);
|
|
end
|
|
--]]
|
|
|
|
--[[
|
|
function BP_BombActor:ReceiveEndPlay()
|
|
self.SuperClass.ReceiveEndPlay(self);
|
|
end
|
|
--]]
|
|
|
|
--[[
|
|
function BP_BombActor:GetReplicatedProperties()
|
|
return
|
|
end
|
|
--]]
|
|
|
|
--[[
|
|
function BP_BombActor:GetAvailableServerRPCs()
|
|
return
|
|
end
|
|
--]]
|
|
|
|
return BP_BombActor; |