2025-01-04 23:00:19 +08:00

104 lines
4.3 KiB
Lua

BuffAssetConfig = BuffAssetConfig or {}
--- Buff重复获得的类型
BuffAssetConfig.EBuffRepeatedType = {
--- 叠加
Superposition = 1;
--- 延长持续时间
TimeExpand = 2;
}
-- Buff资产的根目录
BuffAssetConfig.AssetRootPath = "Script.Global.BuffSystem.BuffAsset"
BuffAssetConfig.EBuffAssetType = {
TestBuff = -1;
GodOfWar = 0;
JumpStrengthenLv1 = 1;
JumpStrengthenLv2 = 2;
JumpStrengthenLv3 = 3;
MoveSpeedStrengthenLv1 = 4;
MoveSpeedStrengthenLv2 = 5;
MoveSpeedStrengthenLv3 = 6;
IncreasedDamageLv1 = 7;
IncreasedDamageLv2 = 8;
IncreasedDamageLv3 = 9;
RespiratoryRecoveryLv1 = 10;
RespiratoryRecoveryLv2 = 11;
RespiratoryRecoveryLv3 = 12;
IncreasedDefenseLv1 = 13;
IncreasedDefenseLv2 = 14;
IncreasedDefenseLv3 = 15;
VampirismLv1 = 16;
VampirismLv2 = 17;
VampirismLv3 = 18;
IceLv1 = 19;
IceLv2 = 20;
IceLv3 = 21;
BulletIceLv1 = 22;
BulletIceLv2 = 23;
BulletIceLv3 = 24;
JumpScaleLv1 = 25;
JumpScaleLv2 = 26;
JumpScaleLv3 = 27;
MarkedLv1 = 28;
MarkedLv2 = 29;
MarkedLv3 = 30;
MarkLv1 = 31;
MarkLv2 = 32;
MarkLv3 = 33;
AddMaxHealthLv1 = 34;
AddMaxHealthLv2 = 35;
AddMaxHealthLv3 = 36;
BulletExplosionLv1 = 37;
BulletExplosionLv2 = 38;
BulletExplosionLv3 = 39;
}
BuffAssetConfig.BuffFileName = {
[BuffAssetConfig.EBuffAssetType.TestBuff] = "TestBuffAsset";
[BuffAssetConfig.EBuffAssetType.GodOfWar] = "GodOfWar";
[BuffAssetConfig.EBuffAssetType.JumpStrengthenLv1] = "JumpStrengthenLv1";
[BuffAssetConfig.EBuffAssetType.JumpStrengthenLv2] = "JumpStrengthenLv2";
[BuffAssetConfig.EBuffAssetType.JumpStrengthenLv3] = "JumpStrengthenLv3";
[BuffAssetConfig.EBuffAssetType.MoveSpeedStrengthenLv1] = "MoveSpeedStrengthenLv1";
[BuffAssetConfig.EBuffAssetType.MoveSpeedStrengthenLv2] = "MoveSpeedStrengthenLv2";
[BuffAssetConfig.EBuffAssetType.MoveSpeedStrengthenLv3] = "MoveSpeedStrengthenLv3";
[BuffAssetConfig.EBuffAssetType.IncreasedDamageLv1] = "IncreasedDamageLv1";
[BuffAssetConfig.EBuffAssetType.IncreasedDamageLv2] = "IncreasedDamageLv2";
[BuffAssetConfig.EBuffAssetType.IncreasedDamageLv3] = "IncreasedDamageLv3";
[BuffAssetConfig.EBuffAssetType.RespiratoryRecoveryLv1] = "RespiratoryRecoveryLv1";
[BuffAssetConfig.EBuffAssetType.RespiratoryRecoveryLv2] = "RespiratoryRecoveryLv2";
[BuffAssetConfig.EBuffAssetType.RespiratoryRecoveryLv3] = "RespiratoryRecoveryLv3";
[BuffAssetConfig.EBuffAssetType.IncreasedDefenseLv1] = "IncreasedDefenseLv1";
[BuffAssetConfig.EBuffAssetType.IncreasedDefenseLv2] = "IncreasedDefenseLv2";
[BuffAssetConfig.EBuffAssetType.IncreasedDefenseLv3] = "IncreasedDefenseLv3";
[BuffAssetConfig.EBuffAssetType.VampirismLv1] = "VampirismLv1";
[BuffAssetConfig.EBuffAssetType.VampirismLv2] = "VampirismLv2";
[BuffAssetConfig.EBuffAssetType.VampirismLv3] = "VampirismLv3";
[BuffAssetConfig.EBuffAssetType.IceLv1] = "IceLv1";
[BuffAssetConfig.EBuffAssetType.IceLv2] = "IceLv2";
[BuffAssetConfig.EBuffAssetType.IceLv3] = "IceLv3";
[BuffAssetConfig.EBuffAssetType.BulletIceLv1] = "BulletIceLv1";
[BuffAssetConfig.EBuffAssetType.BulletIceLv2] = "BulletIceLv2";
[BuffAssetConfig.EBuffAssetType.BulletIceLv3] = "BulletIceLv3";
[BuffAssetConfig.EBuffAssetType.JumpScaleLv1] = "JumpScaleLv1";
[BuffAssetConfig.EBuffAssetType.JumpScaleLv2] = "JumpScaleLv2";
[BuffAssetConfig.EBuffAssetType.JumpScaleLv3] = "JumpScaleLv3";
[BuffAssetConfig.EBuffAssetType.MarkedLv1] = "MarkedLv1";
[BuffAssetConfig.EBuffAssetType.MarkedLv2] = "MarkedLv2";
[BuffAssetConfig.EBuffAssetType.MarkedLv3] = "MarkedLv3";
[BuffAssetConfig.EBuffAssetType.MarkLv1] = "MarkLv1";
[BuffAssetConfig.EBuffAssetType.MarkLv2] = "MarkLv2";
[BuffAssetConfig.EBuffAssetType.MarkLv3] = "MarkLv3";
[BuffAssetConfig.EBuffAssetType.AddMaxHealthLv1] = "AddMaxHealthLv1";
[BuffAssetConfig.EBuffAssetType.AddMaxHealthLv2] = "AddMaxHealthLv2";
[BuffAssetConfig.EBuffAssetType.AddMaxHealthLv3] = "AddMaxHealthLv3";
[BuffAssetConfig.EBuffAssetType.BulletExplosionLv1] = "BulletExplosionLv1";
[BuffAssetConfig.EBuffAssetType.BulletExplosionLv2] = "BulletExplosionLv2";
[BuffAssetConfig.EBuffAssetType.BulletExplosionLv3] = "BulletExplosionLv3";
}