401 lines
16 KiB
Lua
401 lines
16 KiB
Lua
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MapConfig = MapConfig or {}
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MapConfig.DefaultMaps = {
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--"Map_Default"
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"Map_Default2"
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}
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MapConfig.MapType = {
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Random = 0,
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Level1 = 1,
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Level2 = 2,
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Level3 = 3,
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Level4 = 4,
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Level5 = 5,
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Level6 = 6,
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Level7 = 7,
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Level8 = 8,
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Level9 = 9,
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}
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MapConfig.NEWMaps = {
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MapConfig.MapType.Level1,
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MapConfig.MapType.Level5,
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MapConfig.MapType.Level6,
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MapConfig.MapType.Level7,
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MapConfig.MapType.Level8,
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MapConfig.MapType.Level9,
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}
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MapConfig.ESpecialModeType = {
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Default = 1, --- 默认
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LowGravity = 2, --- 低重力
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HighMovementSpeed = 3, --- 高移速
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Reduce = 4, --- 缩小
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IndividualCompetition = 5, --- 个人竞技
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SnipingAction = 6, --- 狙击战
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NotMelee = 7, --- 无近战
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ArmsRace = 8, --- 军备竞赛
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}
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MapConfig.ArmsRaceAddGameTime = 120
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MapConfig.SpecialModeName = {
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[MapConfig.ESpecialModeType.Default] = "",
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[MapConfig.ESpecialModeType.LowGravity] = "低重力",
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[MapConfig.ESpecialModeType.HighMovementSpeed] = "加速场地",
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[MapConfig.ESpecialModeType.Reduce] = "缩小世界",
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[MapConfig.ESpecialModeType.IndividualCompetition] = "个人",
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[MapConfig.ESpecialModeType.SnipingAction] = "狙击战",
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[MapConfig.ESpecialModeType.SnipingAction] = "狙击战",
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[MapConfig.ESpecialModeType.NotMelee] = "无近战",
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[MapConfig.ESpecialModeType.ArmsRace] = "军备竞赛",
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}
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MapConfig.MapEnable = {
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[MapConfig.MapType.Random] = true,
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[MapConfig.MapType.Level1] = true,
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[MapConfig.MapType.Level2] = true,
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[MapConfig.MapType.Level3] = true,
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[MapConfig.MapType.Level4] = true,
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[MapConfig.MapType.Level5] = true,
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[MapConfig.MapType.Level6] = true,
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[MapConfig.MapType.Level7] = true,
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[MapConfig.MapType.Level8] = true,
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[MapConfig.MapType.Level9] = true,
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}
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MapConfig.MapInfo = {
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[MapConfig.MapType.Random] = {
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ShowName = "随机地图",
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MapName = "",
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SpecialModeType = MapConfig.ESpecialModeType.Default,
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},
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--[MapConfig.MapType.Level2] = {
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-- Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_Level2BG.T_Level2BG'),
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-- IconSelect = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_Level2Select.T_Level2Select'),
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-- ShowName = "圣诞农场",
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-- Recommend = 3,
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-- MapName = "Map_AQCS",
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-- MiniMapInfo = {
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-- MapPath = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MiniMap/T_MiniMap2.T_MiniMap2'),
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-- MapCentre = {X=0.000000,Y=700.000000,Z=100.000000},
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-- MapSize = 20000.0,
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-- MapScale = 30.,
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-- },
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-- bOpenness = true,
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-- SpecialModeType = MapConfig.ESpecialModeType.Default,
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-- MapMechanisms = {
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-- MechanismConfig.TriggerMechanismType.Flamethrower,
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-- MechanismConfig.TriggerMechanismType.TrackPlayer,
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-- MechanismConfig.TriggerMechanismType.Smoke,
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-- MechanismConfig.GlobalMechanismType.RecoveryPool,
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-- MechanismConfig.GlobalMechanismType.Trampoline,
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-- },
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--},
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[MapConfig.MapType.Level1] = {
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_Level1BG.T_Level1BG'),
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IconSelect = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_Level1Select.T_Level1Select'),
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ShowName = "新山林基地",
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Recommend = 4,
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MapName = "Map_SLXZ2",
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MiniMapInfo = {
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MapPath = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MiniMap/T_Level1MiniMap.T_Level1MiniMap'),
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MapCentre = {X=-405.000000,Y=280.000000,Z=29.999756},
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MapSize = 10000.0,
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MapScale = 30.,
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},
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bOpenness = true,
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SpecialModeType = MapConfig.ESpecialModeType.HighMovementSpeed,
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SpecialModeParam = 1.4,
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MapMechanisms = {
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MechanismConfig.TriggerMechanismType.Earthquake,
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MechanismConfig.TriggerMechanismType.Flamethrower,
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MechanismConfig.TriggerMechanismType.TrackPlayer,
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--MechanismConfig.TriggerMechanismType.Smoke,
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MechanismConfig.GlobalMechanismType.Portal,
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MechanismConfig.GlobalMechanismType.RecoveryPool,
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MechanismConfig.GlobalMechanismType.Trampoline,
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},
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},
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[MapConfig.MapType.Level2] = {
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_Level2BG.T_Level2BG'),
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IconSelect = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_Level2Select.T_Level2Select'),
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ShowName = "圣诞农场",
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Recommend = 4,
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MapName = "Map_AQCS",
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MiniMapInfo = {
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MapPath = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MiniMap/T_MiniMap2.T_MiniMap2'),
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MapCentre = {X=0.000000,Y=700.000000,Z=100.000000},
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MapSize = 20000.0,
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MapScale = 30.,
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},
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bOpenness = true,
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SpecialModeType = MapConfig.ESpecialModeType.LowGravity,
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SpecialModeParam = 0.3,
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MapMechanisms = {
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MechanismConfig.TriggerMechanismType.Flamethrower,
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MechanismConfig.TriggerMechanismType.TrackPlayer,
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MechanismConfig.TriggerMechanismType.Smoke,
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MechanismConfig.GlobalMechanismType.RecoveryPool,
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MechanismConfig.GlobalMechanismType.Trampoline,
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},
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},
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--[MapConfig.MapType.Level1] = {
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-- Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_Map3.T_Map3'),
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-- IconSelect = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_Level3Select.T_Level3Select'),
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-- ShowName = "几何战场",
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-- Recommend = 2,
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-- MapName = "Map_Cube_New",
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-- MiniMapInfo = {
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-- MapPath = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MiniMap/T_MiniMap3.T_MiniMap3'),
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-- MapCentre = {X=-8800.000000,Y=300.000000,Z=100.000000},
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-- MapSize = 16000.0,
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-- MapScale = 30.,
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-- },
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-- bOpenness = true,
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--
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-- SpecialModeType = MapConfig.ESpecialModeType.LowGravity,
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-- SpecialModeParam = 0.3,
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--
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-- MapMechanisms = {
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-- MechanismConfig.TriggerMechanismType.Boot,
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-- MechanismConfig.TriggerMechanismType.TrackPlayer,
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-- --MechanismConfig.TriggerMechanismType.Smoke,
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-- MechanismConfig.GlobalMechanismType.RecoveryPool,
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-- MechanismConfig.GlobalMechanismType.Trampoline,
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-- },
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--},
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[MapConfig.MapType.Level3] = {
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_HLBG.T_HLBG'),
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IconSelect = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_HLSelect.T_HLSelect'),
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ShowName = "廊道",
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Recommend = 3,
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MapName = "Map_HuiLang",
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MiniMapInfo = {
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MapPath = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MiniMap/T_HLMinimap.T_HLMinimap'),
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MapCentre = {X=0.000000,Y=70.000000,Z=0.000000},
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MapSize = 4000.0,
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MapScale = 10.,
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},
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bOpenness = true,
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SpecialModeType = MapConfig.ESpecialModeType.Default,
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MapMechanisms = {
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MechanismConfig.TriggerMechanismType.Earthquake,
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-- MechanismConfig.TriggerMechanismType.Flamethrower,
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-- MechanismConfig.TriggerMechanismType.Smoke,
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-- MechanismConfig.GlobalMechanismType.RecoveryPool,
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-- MechanismConfig.GlobalMechanismType.Trampoline,
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},
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},
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[MapConfig.MapType.Level4] = {
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_XiangZhanBG.T_XiangZhanBG'),
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IconSelect = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_XiangZhanSelect.T_XiangZhanSelect'),
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ShowName = "小巷",
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Recommend = 5,
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MapName = "Map_xiangzhan",
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MiniMapInfo = {
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MapPath = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MiniMap/T_XZMinimap.T_XZMinimap'),
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MapCentre = {X=50.000000,Y=450.000000,Z=300.000000},
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MapSize = 10000.0,
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MapScale = 20.,
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},
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bOpenness = true,
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SpecialModeType = MapConfig.ESpecialModeType.Default,
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MapMechanisms = {
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MechanismConfig.TriggerMechanismType.Boot,
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-- MechanismConfig.TriggerMechanismType.TrackPlayer,
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MechanismConfig.TriggerMechanismType.Smoke,
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MechanismConfig.GlobalMechanismType.RecoveryPool,
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MechanismConfig.GlobalMechanismType.Trampoline,
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},
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},
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[MapConfig.MapType.Level5] = {
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_Level1BG.T_Level1BG'),
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IconSelect = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_Level1Select.T_Level1Select'),
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ShowName = "新山林基地",
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Recommend = 5,
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MapName = "Map_SLXZ2",
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MiniMapInfo = {
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MapPath = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MiniMap/T_Level1MiniMap.T_Level1MiniMap'),
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MapCentre = {X=-405.000000,Y=280.000000,Z=29.999756},
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MapSize = 10000.0,
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MapScale = 30.,
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},
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bOpenness = true,
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SpecialModeType = MapConfig.ESpecialModeType.Default,
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MapMechanisms = {
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MechanismConfig.TriggerMechanismType.Earthquake,
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MechanismConfig.TriggerMechanismType.Flamethrower,
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MechanismConfig.TriggerMechanismType.TrackPlayer,
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--MechanismConfig.TriggerMechanismType.Smoke,
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MechanismConfig.GlobalMechanismType.Portal,
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MechanismConfig.GlobalMechanismType.RecoveryPool,
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MechanismConfig.GlobalMechanismType.Trampoline,
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},
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},
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[MapConfig.MapType.Level6] = {
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_YJBG.T_YJBG'),
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IconSelect = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_YJSelect.T_YJSelect'),
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ShowName = "遗迹",
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Recommend = 5,
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MapName = "Map_YiJi",
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MiniMapInfo = {
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MapPath = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MiniMap/T_YiJi_MiniMap.T_YiJi_MiniMap'),
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MapCentre = {X=50.000000,Y=-100.000000,Z=300.000000},
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MapSize = 12000.0,
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MapScale = 20.,
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},
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bOpenness = true,
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SpecialModeType = MapConfig.ESpecialModeType.SnipingAction,
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SpecialModeParam = WeaponGradientTable.SnipeGradient,
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MapMechanisms = {
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MechanismConfig.TriggerMechanismType.TrackPlayer,
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MechanismConfig.GlobalMechanismType.MechanismWall,
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MechanismConfig.GlobalMechanismType.RecoveryPool,
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MechanismConfig.GlobalMechanismType.Trampoline,
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},
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},
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[MapConfig.MapType.Level7] = {
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_XiangZhanBG.T_XiangZhanBG'),
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IconSelect = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_XiangZhanSelect.T_XiangZhanSelect'),
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ShowName = "小巷",
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Recommend = 5,
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MapName = "Map_xiangzhan",
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MiniMapInfo = {
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MapPath = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MiniMap/T_XZMinimap.T_XZMinimap'),
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MapCentre = {X=50.000000,Y=450.000000,Z=300.000000},
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MapSize = 10000.0,
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MapScale = 20.,
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},
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bOpenness = true,
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SpecialModeType = MapConfig.ESpecialModeType.ArmsRace,
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SpecialModeParam = WeaponGradientTable.ArmsRaceGradient,
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MapMechanisms = {
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MechanismConfig.TriggerMechanismType.Boot,
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-- MechanismConfig.TriggerMechanismType.TrackPlayer,
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MechanismConfig.TriggerMechanismType.Smoke,
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MechanismConfig.GlobalMechanismType.RecoveryPool,
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MechanismConfig.GlobalMechanismType.Trampoline,
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},
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},
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[MapConfig.MapType.Level8] = {
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_Level1BG.T_Level1BG'),
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IconSelect = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_Level1Select.T_Level1Select'),
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ShowName = "新山林基地",
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Recommend = 5,
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MapName = "Map_SLXZ2",
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MiniMapInfo = {
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MapPath = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MiniMap/T_Level1MiniMap.T_Level1MiniMap'),
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MapCentre = {X=-405.000000,Y=280.000000,Z=29.999756},
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MapSize = 10000.0,
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MapScale = 30.,
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},
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bOpenness = true,
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SpecialModeType = MapConfig.ESpecialModeType.ArmsRace,
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SpecialModeParam = WeaponGradientTable.ArmsRaceGradient,
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MapMechanisms = {
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MechanismConfig.TriggerMechanismType.Earthquake,
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MechanismConfig.TriggerMechanismType.Flamethrower,
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MechanismConfig.TriggerMechanismType.TrackPlayer,
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--MechanismConfig.TriggerMechanismType.Smoke,
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MechanismConfig.GlobalMechanismType.Portal,
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MechanismConfig.GlobalMechanismType.RecoveryPool,
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MechanismConfig.GlobalMechanismType.Trampoline,
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},
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},
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[MapConfig.MapType.Level9] = {
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_YJBG.T_YJBG'),
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IconSelect = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MapImage/T_YJSelect.T_YJSelect'),
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ShowName = "遗迹",
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Recommend = 4,
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MapName = "Map_YiJi",
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MiniMapInfo = {
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MapPath = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MiniMap/T_YiJi_MiniMap.T_YiJi_MiniMap'),
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MapCentre = {X=50.000000,Y=-100.000000,Z=300.000000},
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MapSize = 12000.0,
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MapScale = 20.,
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},
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bOpenness = true,
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SpecialModeType = MapConfig.ESpecialModeType.ArmsRace,
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SpecialModeParam = WeaponGradientTable.ArmsRaceGradient,
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MapMechanisms = {
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MechanismConfig.TriggerMechanismType.TrackPlayer,
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MechanismConfig.GlobalMechanismType.MechanismWall,
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MechanismConfig.GlobalMechanismType.RecoveryPool,
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MechanismConfig.GlobalMechanismType.Trampoline,
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},
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},
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}
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MapConfig.SpecialModeFunc = {
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[MapConfig.ESpecialModeType.LowGravity] = function(GravityScale)
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if GravityScale == nil then GravityScale = 0.3 end
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UGCEventSystem.AddListener(EventEnum.PlayerBeginPlay,
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function(PlayerPawn)
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PlayerPawn:SetGravityScale(GravityScale)
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end
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)
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end,
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[MapConfig.ESpecialModeType.HighMovementSpeed] = function(SpeedScale)
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UGCEventSystem.AddListener(EventEnum.PlayerBeginPlay,
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function(PlayerPawn)
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UGCPawnAttrSystem.SetSpeedScale(PlayerPawn, SpeedScale)
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end
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)
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end,
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[MapConfig.ESpecialModeType.Reduce] = function(ScaleValue)
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if ScaleValue == nil then ScaleValue = 0.5 end
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UGCEventSystem.AddListener(EventEnum.PlayerBeginPlay,
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function(PlayerPawn)
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UGCEventSystem.SetTimer(UGCGameSystem.GameState, function()
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if UE.IsValid(PlayerPawn) then
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PlayerPawn:ScalePlayer(ScaleValue)
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end
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end, 1.)
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end
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)
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end,
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[MapConfig.ESpecialModeType.SnipingAction] = function(Gradient)
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WeaponGradientManager.Init(Gradient)
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UGCLogSystem.LogTree("[MapConfig.ESpecialModeType_SnipingAction]", Gradient)
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local AllPC = UGCGameSystem.GetAllPlayerController()
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for i, v in pairs(AllPC) do
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UGCGameSystem.GameState:InitPlayerGradient(v.PlayerKey)
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end
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GlobalConfigs.GameSetting.BeBornItems = {{ItemID = 502001, Count = 1}, {ItemID = 503001, Count = 1}, {ItemID = 602004, Count = 1}}
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end,
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[MapConfig.ESpecialModeType.NotMelee] = function(Gradient)
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WeaponGradientManager.Init(Gradient)
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UGCLogSystem.LogTree("[MapConfig.ESpecialModeType_NotMelee]", Gradient)
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local AllPC = UGCGameSystem.GetAllPlayerController()
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for i, v in pairs(AllPC) do
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UGCGameSystem.GameState:InitPlayerGradient(v.PlayerKey)
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end
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end,
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[MapConfig.ESpecialModeType.ArmsRace] = function(Gradient)
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WeaponGradientManager.Init(Gradient)
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UGCLogSystem.LogTree("[MapConfig.ESpecialModeType_NotMelee]", Gradient)
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local AllPC = UGCGameSystem.GetAllPlayerController()
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for i, v in pairs(AllPC) do
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UGCGameSystem.GameState:InitPlayerGradient(v.PlayerKey)
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end
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end,
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}
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