136 lines
5.2 KiB
Lua
136 lines
5.2 KiB
Lua
---@class UGCPlayerController_C:BP_UGCPlayerController_C
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--Edit Below--
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---@type UGCPlayerController_C
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local UGCPlayerController = {
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NeedExePlayerIsFirstTimePlaying = false;
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bAutoShowGuide = false;
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};
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--function UGCPlayerController:GetReplicatedProperties()
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-- return
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--end
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function UGCPlayerController:ReceiveBeginPlay()
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self.SuperClass.ReceiveBeginPlay(self);
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require("Script.Global.WidgetManager.WidgetManager")
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require("Script.Blueprint.PlaceItems.PlacementModeConfig")
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-- 不要自动切换相机
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self.bAutoManageActiveCameraTarget = false
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if self:HasAuthority() then
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if PlacementModeConfig.IsPlaceMode() then
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self:SetStartPointType(EPlayerStartType.Defender)
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end
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else
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TipConfig.Init(self)
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if PlacementModeConfig.IsPlaceMode() then
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WidgetManager:Init(WidgetConfig.PlaceModeUI)
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else
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WidgetManager:Init(WidgetConfig.PlayModeUI)
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end
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-- self:ShowNowGameStateTypeUI()
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self:ShowDefaultUI()
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UGCEventSystem.AddListener(EventEnum.GameStateChange, self.GameStateChange, self)
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UGCEventSystem.AddListener(EventEnum.PlayerDeathInfo, self.CameraMoveToKiller, self)
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UGCEventSystem.AddListener(ArchiveDataConfig.GetParamNotifyEvent(ArchiveDataConfig.EArchiveType.NumberOfPlays), self.ShowGuide, self)
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self:ShowGuide()
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end
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end
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-- 判断显示拍脸图
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function UGCPlayerController:ShowGuide()
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UGCLogSystem.Log("[UGCPlayerController_ShowGuide] PlayerKey:%s", tostring(self.PlayerKey))
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local PlayNumber = ArchiveDataConfig.GetPlayerArchiveDataFromType(self.PlayerKey, ArchiveDataConfig.EArchiveType.NumberOfPlays)
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if PlayNumber and PlayNumber <= 1 then
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WidgetManager:ShowPanel(WidgetConfig.EUIType.Guide, false)
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end
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end
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-- 显示默认UI
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function UGCPlayerController:ShowDefaultUI()
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WidgetManager:ShowPanel(WidgetConfig.EUIType.DamageAnim, false)
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if PlacementModeConfig.IsPlaceMode() then
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WidgetManager:ShowPanel(WidgetConfig.EUIType.Currency, false)
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end
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end
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-- 游戏模式改变
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function UGCPlayerController:GameStateChange(NewGameStateType)
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if NewGameStateType == CustomEnum.EGameState.End or NewGameStateType == CustomEnum.EGameState.InsufficientNumberOfPeople then
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-- 移除不可显示UI
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UGCLogSystem.Log("[UGCPlayerController_GameStateChange]")
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WidgetManager:DestroyPanel(WidgetConfig.EUIType.InvincibleTime)
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WidgetManager:DestroyPanel(WidgetConfig.EUIType.WaitingTime)
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end
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-- self:ShowNowGameStateTypeUI()
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end
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function UGCPlayerController:Client_PlayerIsFirstTimePlaying()
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if self:HasAuthority() then return end
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UGCLogSystem.Log("[UGCGameState_Client_PlayerIsFirstTimePlaying]")
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if WidgetManager.Initialized == false then
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self.NeedExePlayerIsFirstTimePlaying = true
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else
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self:PlayerIsFirstTimePlaying()
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end
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end
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--- 根据是否为第一次进入该游戏进行判断
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function UGCPlayerController:AutoShowGuide()
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if self.bAutoShowGuide then
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WidgetManager:ShowPanel(WidgetConfig.EUIType.Guide, false)
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end
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-- WidgetManager:ShowPanel(WidgetConfig.EUIType.SceneItemGuide, false);
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end
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function UGCPlayerController:CameraMoveToKiller(VictimKey, CauserKey)
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if GlobalConfigs.GameSetting.EnableLerpCamera and VictimKey == self.PlayerKey then
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local TrackCamera = UGCSystemLibrary.GetUniqueInstanceFromPath(UGCGameSystem.GetUGCResourcesFullPath('Asset/Blueprint/SceneActor/BP_TrackKillerCamera.BP_TrackKillerCamera_C'))
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--local KillerPawn = UGCGameSystem.GetPlayerPawnByPlayerKey(CauserKey)
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--if UE.IsValid(KillerPawn) then
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-- --KillerPawn.Camera:Activate();
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-- --KillerPawn.CustomSpringArm:Activate();
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-- self:SetViewTargetWithBlend(KillerPawn, 1.,EViewTargetBlendFunction.VTBlend_Linear, 0., false);
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--end
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if UE.IsValid(TrackCamera) then
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self:SetViewTargetWithBlend(TrackCamera, 1.,EViewTargetBlendFunction.VTBlend_Linear, 0., false);
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UGCLogSystem.Log("[UGCPlayerController_CameraMoveToKiller] Succeed")
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else
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UGCLogSystem.LogError("[UGCPlayerController_CameraMoveToKiller] TrackCamera is nil")
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end
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end
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end
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function UGCPlayerController:GetReplicatedProperties()
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return
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end
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function UGCPlayerController:SetStartPointType(InStartPointType)
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self.StartPointType = InStartPointType
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end
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function UGCPlayerController:GetStartPointType()
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if self.StartPointType == nil then
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self.StartPointType = EPlayerStartType.Default
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end
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return self.StartPointType
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end
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--- 商城注册
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function UGCPlayerController:Server_OnUGCCommodityPlayerDataReady()
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UGCLogSystem.Log("[UGCPlayerController_Server_OnUGCCommodityPlayerDataReady]")
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--注册了名为PlacementModeConfig.PlacingAttr.GoldBrickName的协议,用于购买9000001号商品(商品表已配置该商品),单次购买数量为1
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UGCCommoditySystem.RegBuyCMD(PlacementModeConfig.PlacingAttr.GoldBrickName, 9000000, 100)
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UGCLogSystem.Log("[UGCPlayerController_Server_OnUGCCommodityPlayerDataReady] Finish")
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end
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function UGCPlayerController:GetAvailableServerRPCs()
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return
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"Client_PlayerIsFirstTimePlaying"
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end
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return UGCPlayerController; |