72 lines
2.5 KiB
Lua
72 lines
2.5 KiB
Lua
---@class WB_InTest_Side_C:UUserWidget
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---@field ShowTest UWidgetAnimation
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---@field VerticalBox_Main UVerticalBox
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--Edit Below--
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---@type WB_InTest_Side_C
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local WB_InTest_Side = { bInitDoOnce = false; };
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function WB_InTest_Side:Construct()
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self:LuaInit();
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end
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local TestMap = {
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[0] = { Func = function() WB_InTest_Side:SendRPC("Test_LaunchCharacter") end, Text = "冲刺", },
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[1] = { Func =function() WB_InTest_Side:SendRPC("Test_Stun") end, Text = "眩晕", },
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[2] = { Func =function() WB_InTest_Side:SendRPC("Test_CurrentWeapon") end, Text = "测试当前武器", },
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[3] = { Func =function() WB_InTest_Side:SendRPC("Test_LogCurrArmor") end, Text = "日志输出当前的护甲", },
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[4] = { Func =function() WB_InTest_Side:SendRPC("Test_AddArmor") end, Text = "测试添加Armor", },
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[5] = { Func = function() WB_InTest_Side:SendRPC("Test_AddRangeParts") end, Text = "测试添加配件", },
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[6] = { Func = function() WB_InTest_Side:SendRPC("Test_ApplyDamage") end, Text = "测试伤害", },
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[7] = { Func = function() WB_InTest_Side:OpenSettings() end, Text = "测试打开设置", },
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};
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function WB_InTest_Side:LuaInit()
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if self.bInitDoOnce then return end
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UITool.HideAllChildren(self.VerticalBox_Main);
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for i, v in pairs(TestMap) do
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self.VerticalBox_Main:GetChildAt(i):SetFunc(v.Func, self, v.Text);
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self.VerticalBox_Main:GetChildAt(i):SetVisibility(ESlateVisibility.Visible);
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end
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self.bInitDoOnce = true;
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end
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function WB_InTest_Side:OpenSettings()
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---@type MainControlPanelTochButton_C
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local MainControlPanel = GameBusinessManager.GetWidgetFromName(ingame, "MainControlPanelTochButton_C");
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if MainControlPanel then
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MainControlPanel.MainControlBaseUI:OpenSettingPanel();
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end
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end
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function WB_InTest_Side:SendRPC(InStr, ...)
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--UGCLogSystem.Log("[WB_InTest_Side:SendRPC] InStr = %s", InStr);
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--UGCLogSystem.Log("[WB_InTest_Side:SendRPC] LocalPlayerController = %s", UE.GetName(LocalPlayerController));
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UnrealNetwork.CallUnrealRPC(LocalPlayerController, LocalPlayerController, "Test_Func", InStr, ...);
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end
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function WB_InTest_Side:SendPawnRPC(InStr, ...)
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end
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-- function WB_InTest_Side:Tick(MyGeometry, InDeltaTime)
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-- end
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-- function WB_InTest_Side:Destruct()
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-- end
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function WB_InTest_Side:ShowTestWidget(IsShow)
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if IsShow then
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self:PlayAnimation(self.ShowTest, 0, 1, EUMGSequencePlayMode.Reverse, 1.0)
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else
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self:PlayAnimation(self.ShowTest, 0, 1, EUMGSequencePlayMode.Forward, 1.0)
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end
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end
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function WB_InTest_Side:UISomething()
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LocalPlayerController:KillSomeCount(10);
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self:SendRPC("UISomething")
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end
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return WB_InTest_Side; |