UGCProjects/GZJ/Script/SimpleSkill/Task/SimpleSkillTask_Stomp.lua
2025-01-08 22:46:12 +08:00

74 lines
3.0 KiB
Lua

local SimpleSkillTask = require("Script.SimpleSkill.Task.SimpleSkillTask")
local SimpleSkillTask_Stomp = LuaClass("SimpleSkillTask_Stomp", SimpleSkillTask)
SimpleSkillTask_Stomp.AdditionDamageRateTable = {1.8, 2.2, 2.8, 3.5}
SimpleSkillTask_Stomp.CurDamageRate = 0.0
SimpleSkillTask_Stomp.CurStunDuration = 5.0
SimpleSkillTask_Stomp.AffectedMonsters = {}
SimpleSkillTask_Stomp.CachedSpeedScales = {}
function SimpleSkillTask_Stomp:ctor(OwnerSkill)
SimpleSkillTask_Stomp.super.ctor(self, OwnerSkill)
end
function SimpleSkillTask_Stomp:InitTaskFromData(TaskData, CasterPawn)
SimpleSkillTask.InitTaskFromData(self, TaskData, CasterPawn)
self.TaskName = "Stomp"
end
function SimpleSkillTask_Stomp:UpdateSkillLevel(NewSkillLevel)
SimpleSkillTask.UpdateSkillLevel(self, NewSkillLevel)
self.CurDamageRate = self.AdditionDamageRateTable[self.SkillLevel]
end
function SimpleSkillTask_Stomp:ActivateTask()
SimpleSkillTask.ActivateTask(self)
if self.TimerHandle ~= nil then
for _, AffectedPawn in pairs(self.AffectedMonsters) do
if AffectedPawn ~= nil and UE.IsValid(AffectedPawn) and AffectedPawn.bIsDead == false then
if self.CachedSpeedScales[AffectedPawn] ~= nil then
UGCSimpleCharacterSystem.SetSpeedScale(AffectedPawn, self.CachedSpeedScales[AffectedPawn])
end
end
end
EventSystem.StopTimer(self.TimerHandle)
end
self.AffectedMonsters = {}
self:EnableSkillEffect(self.CasterPawn, nil, EEffectSpawnLocationType.Bottom)
local Base_Attack = UGCGameSystem.GetPlayerStateByPlayerKey(self.CasterPawn.PlayerKey).Attributes[AttributeType.Base].Base_Attack
local DamageAmount = 100 + Base_Attack * self.CurDamageRate
local EventInstigator = UGCGameSystem.GetPlayerControllerByPlayerKey(self.CasterPawn.PlayerKey)
local TargetPawns = self:GetTargetPawns()
for _, TargetPawn in pairs(TargetPawns) do
TargetPawn:SetIsStun(true, self.CurStunDuration)
UGCGameSystem.ApplyDamage(TargetPawn, DamageAmount, EventInstigator, self.CasterPawn, EDamageType.ShootDamage)
local SpeedScale = UGCSimpleCharacterSystem.GetSpeedScale(TargetPawn)
self.CachedSpeedScales[TargetPawn] = SpeedScale
UGCSimpleCharacterSystem.SetSpeedScale(TargetPawn, SpeedScale * 0.5)
table.insert(self.AffectedMonsters, TargetPawn)
end
if not table.isEmpty(self.AffectedMonsters) then
self.TimerHandle = EventSystem.SetTimer(self.CasterPawn, function()
for _, AffectedPawn in pairs(self.AffectedMonsters) do
if AffectedPawn ~= nil and UE.IsValid(AffectedPawn) and AffectedPawn.bIsDead == false then
if self.CachedSpeedScales[AffectedPawn] ~= nil then
UGCSimpleCharacterSystem.SetSpeedScale(AffectedPawn, self.CachedSpeedScales[AffectedPawn])
end
end
end
end, self.CurStunDuration)
end
end
return SimpleSkillTask_Stomp;