76 lines
2.8 KiB
Lua
76 lines
2.8 KiB
Lua
---@class WB_InTest_Side_C:UUserWidget
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---@field VerticalBox_Main UVerticalBox
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--Edit Below--
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---@type WB_InTest_Side_C
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local WB_InTest_Side = { bInitDoOnce = false; };
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function WB_InTest_Side:Construct()
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self:LuaInit();
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end
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local TestMap = {
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{ Func = function() WB_InTest_Side:SendRPC("Test_MiniFunc", "Test_PrintItemId") end, Text = "测试玩家身上物品", },
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{ Func = function() WB_InTest_Side:SendRPC("Test_MiniFunc", "Test_AddBuff", LocalPlayerKey, "AddHealth") end, Text = "测试玩家加血", },
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{ Func = function() WB_InTest_Side:SendRPC("Test_MiniFunc", "Test_AddBuff", LocalPlayerKey, "AddSpeed") end, Text = "测试玩家加速", },
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{ Func = function() WB_InTest_Side:SendRPC("Test_MiniFunc", "Test_AddBuff", LocalPlayerKey, "BreathingHeal") end, Text = "测试玩家自动回血", },
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{ Func = function() WB_InTest_Side:SendRPC("Test_MiniFunc", "Test_TaskQueue") end, Text = "测试任务队列", },
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{ Func = function() WB_InTest_Side:SendRPC("Test_MiniFunc", "Test_ShowAllPlayers", LocalPlayerKey) end, Text = "测试显示敌方位置", },
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{ Func = function() WB_InTest_Side:SendRPC("Test_MiniFunc", "Test_PlayerLeave", LocalPlayerKey) end, Text = "测试显示敌方位置", },
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};
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function WB_InTest_Side:LuaInit()
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if self.bInitDoOnce then return end
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UITool.HideAllChildren(self.VerticalBox_Main);
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for i, v in pairs(TestMap) do
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self.VerticalBox_Main:GetChildAt(i):SetFunc(v.Func, self, v.Text);
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self.VerticalBox_Main:GetChildAt(i):SetVisibility(ESlateVisibility.Visible);
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end
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self.bInitDoOnce = true;
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end
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function WB_InTest_Side:OpenSettings()
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---@type MainControlPanelTochButton_C
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local MainControlPanel = GameBusinessManager.GetWidgetFromName(ingame, "MainControlPanelTochButton_C");
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if MainControlPanel then
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MainControlPanel.MainControlBaseUI:OpenSettingPanel();
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end
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end
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function WB_InTest_Side:SendRPC(InStr, ...)
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if InStr == "Test_MiniFunc" then
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LocalPlayerController:MiniFunc(...);
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end
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UnrealNetwork.CallUnrealRPC(LocalPlayerController, LocalPlayerController, "Test_Func", InStr, ...);
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end
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WB_InTest_Side.IsPawnShow = true;
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function WB_InTest_Side:HideSelf()
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local Pawn = UGCGameSystem.GetPlayerPawnByPlayerKey(LocalPlayerKey);
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Pawn:HiddenMySelf(self.IsPawnShow);
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self.IsPawnShow = not self.IsPawnShow;
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end
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function WB_InTest_Side:Test_SwitchScope()
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local MainControlPanel = GameBusinessManager.GetWidgetFromName(ingame, "MainControlPanelTochButton_C")
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if MainControlPanel ~= nil then
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local ChangeSight = MainControlPanel.MainControlBaseUI.ChangeSight_UIBP;
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ChangeSight:SetVisibility(ESlateVisibility.Visible);
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ChangeSight:ShowList();
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end
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end
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-- function WB_InTest_Side:Tick(MyGeometry, InDeltaTime)
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-- end
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-- function WB_InTest_Side:Destruct()
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-- end
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function WB_InTest_Side:UISomething()
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LocalPlayerController:KillSomeCount(10);
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self:SendRPC("UISomething")
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end
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return WB_InTest_Side; |