UGCProjects/GZJ/Script/SimpleSkill/Task/SimpleSkillTask_Counter.lua
2025-01-08 22:46:12 +08:00

59 lines
2.2 KiB
Lua

local SimpleSkillTask = require("Script.SimpleSkill.Task.SimpleSkillTask")
local SimpleSkillTask_Counter = LuaClass("SimpleSkillTask_Counter", SimpleSkillTask)
SimpleSkillTask_Counter.TriggerRateTable = {10, 12, 15, 20} --触发几率
SimpleSkillTask_Counter.AdditionDamageRateTable = {0.05, 0.08, 0.12, 0.18} --伤害加成百分比
SimpleSkillTask_Counter.CurTriggerRate = 0
SimpleSkillTask_Counter.CurDamageRate = 0.0
function SimpleSkillTask_Counter:ctor(OwnerSkill)
SimpleSkillTask_Counter.super.ctor(self, OwnerSkill)
end
function SimpleSkillTask_Counter:InitTaskFromData(TaskData, CasterPawn)
SimpleSkillTask.InitTaskFromData(self, TaskData, CasterPawn)
self.TaskName = "Counter"
end
function SimpleSkillTask_Counter:UpdateSkillLevel(NewSkillLevel)
SimpleSkillTask.UpdateSkillLevel(self, NewSkillLevel)
self.CurTriggerRate = self.TriggerRateTable[self.SkillLevel]
self.CurDamageRate = self.AdditionDamageRateTable[self.SkillLevel]
end
function SimpleSkillTask_Counter:ActivateTask()
SimpleSkillTask.ActivateTask(self)
self.CasterPawn.OnReceiveDamageDelegate:Add(self.OnCasterPawnReceiveDamage, self)
end
function SimpleSkillTask_Counter:DeactivateTask()
self.CasterPawn.OnReceiveDamageDelegate:Remove(self.OnCasterPawnReceiveDamage, self)
end
function SimpleSkillTask_Counter:OnCasterPawnReceiveDamage(Pawn, DamageAmount, EventInstigator, DamageCauser)
if Pawn ~= self.CasterPawn then
UE.Log("[SimpleSkillTask_Counter] invalid Pawn. Pawn.PlayerKey=%d, CasterPawn.PlayerKey=%d", Pawn.PlayerKey, self.CasterPawn.PlayerKey)
return
end
local Rand = math.random(1, 100)
if Rand > self.CurTriggerRate then
return
end
local DamageAmount = 200 + UGCPawnAttrSystem.GetHealthMax(self.CasterPawn) * self.CurDamageRate
local EventInstigator = UGCGameSystem.GetPlayerControllerByPlayerKey(self.CasterPawn.PlayerKey)
local TargetPawns = self:GetTargetPawns()
for _, MonsterPawn in pairs(TargetPawns) do
UGCGameSystem.ApplyDamage(MonsterPawn, DamageAmount, EventInstigator, self.CasterPawn, EDamageType.ShootDamage)
end
self:EnableSkillEffect(self.CasterPawn, nil)
end
return SimpleSkillTask_Counter;