UGCProjects/GZJ/Script/Global/SoundConfig.lua
2025-01-08 22:46:12 +08:00

59 lines
5.4 KiB
Lua

SoundConfig = SoundConfig or {}
SoundConfig.FX2D = {
------------------------------------游戏背景音乐------------------------------------
[1] = '/Game/WwiseEvent/Music/Music_Main/Play_CG016_Music_Christmas_Theme.Play_CG016_Music_Christmas_Theme', --胜利:圣诞舞会
[2] = '/Game/WwiseEvent/Music/Music_Main/Play_Music_Hall_InfectionTDM_CG010.Play_Music_Hall_InfectionTDM_CG010', --失败:精英之战
[3] = '/Game/WwiseEvent/Music/Music_Main/Play_Music_Cyberpunk_Theme.Play_Music_Cyberpunk_Theme', --首领来临:赛博纪元
[4] = '/Game/WwiseEvent/Music/Music_Main/Play_Music_CG008_Island_Theme.Play_Music_CG008_Island_Theme', --战斗音乐:无畏险境
}
SoundConfig.FX3D = {
------------------------------------武器开火音效------------------------------------
[1] = '/Game/WwiseEvent/Weapon_Player/AK47/Weapon_AK47_Fire_Suppressed.Weapon_AK47_Fire_Suppressed', --AKM开火
[2] = '/Game/WwiseEvent/Weapon_Player/M16A4/Weapon_M16A4_Fire_Suppressed.Weapon_M16A4_Fire_Suppressed', --M16开火
[3] = '/Game/WwiseEvent/Weapon_Player/M14EBR/Weapon_M14EBR_Fire_Suppressed.Weapon_M14EBR_Fire_Suppressed', --SKS开火
[4] = '/Game/WwiseEvent/Weapon_Player/HK416/Weapon_HK416_Fire_Suppressed.Weapon_HK416_Fire_Suppressed', --AWM开火
[5] = '/Game/WwiseEvent/Weapon_Player/Groza/Weapon_Groza_Fire_Suppressed.Weapon_Groza_Fire_Suppressed', --S12K开火
[6] = '/Game/WwiseEvent/Weapon_Player/AUG/Weapon_AUG_Fire_Suppressed.Weapon_AUG_Fire_Suppressed', --R1895开火
[7] = '/Game/WwiseEvent/Weapon_Player/Bizon/Play_Bizon_Fire_Suppressed.Play_Bizon_Fire_Suppressed', --UZI开火
--------------------------------------技能音效--------------------------------------
[101] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Heal_1.Skill_Heal_1'),
[102] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Dash_1.Skill_Dash_1'),
[103] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Anger_1.Skill_Anger_1'),
[104] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_ShadowKill_1.Skill_ShadowKill_1'),
[105] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Slash_1.Skill_Dash_1'),
[106] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Stun_1.Skill_Stun_1'),
[107] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Exhaust_1.Skill_Exhaust_1'),
[108] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Penetration_1.Skill_Penetration_1'),
[109] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Counter_1.Skill_Counter_1'),
[110] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_ElectricShock_1.Skill_ElectricShock_1'),
[111] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_StarFall_1.Skill_StarFall_1'),
[112] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Ray_1.Skill_Ray_1'),
[113] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Crack_1.Skill_Crack_1'),
[114] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Weaken_1.Skill_Weaken_1'),
[115] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Scabbing_1.Skill_Scabbing_1'),
[116] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_DeathStrike_1.Skill_DeathStrike_1'),
[117] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Roar_1.Skill_Roar_1'),
[118] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_LightWave_1.Skill_LightWave_1'),
[119] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_IceFrost_1.Skill_IceFrost_1'),
[120] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_ToxicRain_1.Skill_ToxicRain_1'),
[121] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Puncture_1.Skill_Puncture_1'),
[122] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Seal_1.Skill_Seal_1'),
[123] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_AbsorbSoul_1.Skill_AbsorbSoul_1'),
[124] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Tread_1.Skill_Tread_1'),
[125] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Stomp_1.Skill_Stomp_1'),
[126] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_StrongWind_1.Skill_StrongWind_1'),
[127] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_FireDomain_1.Skill_FireDomain_1'),
[128] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Flowing_1.Skill_Flowing_1'),
[129] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Tear_1.Skill_Tear_1'),
[130] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_StickStrike_1.Skill_StickStrike_1'),
[131] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Shuttle_1.Skill_Shuttle_1'),
[132] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/SkillAudio/Skill_Bombing_1.Skill_Bombing_1'),
}
return SoundConfig;