UGCProjects/GZJ/Script/Blueprint/Monster/BP_ActiveMonsterBase.lua
2025-01-08 22:46:12 +08:00

107 lines
3.6 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

---@class BP_ActiveMonsterBase_C:BP_MonsterBase_C
---@field DetailWidget UWidgetComponent
---@field WidgetComponent UWidgetComponent
--Edit Below--
local MonsterBase = require('Script.Blueprint.Monster.BP_MonsterBase')
local BP_ActiveMonsterBase = setmetatable(
{
--IsSelfDead = false;
HasBegunPlay = false,
KilledPlayerNum = 0,
},
{
__index = MonsterBase,
__metatable = MonsterBase
}
)
BP_ActiveMonsterBase.MonsterWidgetIndex = 0;
BP_ActiveMonsterBase.TalkWidgetTimer = nil;
BP_ActiveMonsterBase.bHasInit = false;
function BP_ActiveMonsterBase:ReceiveBeginPlayEx()
if self:HasAuthority() == false then
print(string.format("[BP_ActiveMonsterBase:ReceiveBeginPlayEx] 执行"))
local Loc = { X = 0, Y = 0, Z = self.CapsuleComponent:GetScaledCapsuleHalfHeight() + 20 }
self.WidgetComponent:K2_SetRelativeLocation(Loc)
self.WidgetComponent:SetHiddenInGame(false)
if UE.IsValid(self.WidgetComponent.Widget) then
self.WidgetComponent.Widget:SetVisibility(ESlateVisibility.SelfHitTestInvisible);
else
self:NewHealthWidget();
end
-- 设置仅显示在自己玩家的客户端
local WidgetPath = UGCGameSystem.GetUGCResourcesFullPath('Asset/UI/WBP_ActiveMonsterTalk.WBP_ActiveMonsterTalk_C')
local DetailsLoc = { X = 0, Y = 0, Z = self.CapsuleComponent:GetScaledCapsuleHalfHeight() + 50 }
self.MonsterWidgetIndex = UGCWidgetManagerSystem.AddObjectPositionUI(self, WidgetPath, DetailsLoc, true, true, true)
self.TalkWidgetTimer = EventSystem.SetTimerLoop(self, function()
local Widget = UGCWidgetManagerSystem.GetObjectPositionUI(self, self.MonsterWidgetIndex);
if UE.IsValid(Widget) then
Widget:SetTalkText(self:GetMonsterType());
EventSystem.StopTimer(self.TalkWidgetTimer)
EventSystem.SetTimer(self, function()
UGCWidgetManagerSystem.RemoveObjectPositionUI(self, self.MonsterWidgetIndex);
end, 3.0)
end
end, 0.3)
self.bHasInit = true
else
UnrealNetwork.CallUnrealRPC_Multicast(self, "Multi_BeginPlay")
end
end
function BP_ActiveMonsterBase:Multi_BeginPlay()
if not self.bHasInit then
self:ReceiveBeginPlayEx()
end
end
function BP_ActiveMonsterBase:ClientOnHealthChangedEx(CurrentHP, MaxHP)
UE.Log("[BP_ActiveMonsterBase:ClientOnHealthChangedEx] %s: CurHealth=%.2f, MaxHealth=%.2f",
KismetSystemLibrary.GetObjectName(self), CurrentHP, MaxHP)
if not UE.IsValid(self.WidgetComponent.Widget) then
-- 创建一个 Widget然后添加进去
self:NewHealthWidget();
end
self.WidgetComponent:SetVisibility(true)
self.WidgetComponent.Widget:UpdateOwnerHealth(CurrentHP, MaxHP)
end
-- 创建一个 Widget
function BP_ActiveMonsterBase:NewHealthWidget()
print(string.format("[BP_ActiveMonsterBase:NewHealthWidget] 执行"))
local Widget = UserWidget.NewWidgetObjectBP(GameDataManager.GetLocalPlayerController(),
UE.LoadClass(UGCGameSystem.GetUGCResourcesFullPath('Asset/UI/WBP_BossHealth.WBP_BossHealth_C')))
self.WidgetComponent:SetWidget(Widget)
Widget:SetVisibility(ESlateVisibility.SelfHitTestInvisible)
end
function BP_ActiveMonsterBase:ReceiveEndPlayEx()
if not self:HasAuthority() then
self:Cleanup()
end
end
function BP_ActiveMonsterBase:ReceiveOnMonsterDeath()
if not self:HasAuthority() then
self:Cleanup()
end
end
function BP_ActiveMonsterBase:HideWidget()
if UE.IsValid(self.WidgetComponent.Widget) then
self.WidgetComponent.Widget:SetVisibility(ESlateVisibility.Collapsed)
end
end
function BP_ActiveMonsterBase:Cleanup()
self.WidgetComponent:SetHiddenInGame(true)
self:HideWidget();
if UE.IsValid(self.TalkWidgetTimer) then
EventSystem.StopTimer(self.TalkWidgetTimer)
end
end
return BP_ActiveMonsterBase;