2025-01-04 23:00:19 +08:00

115 lines
3.2 KiB
Lua

---@class WB_GameEnd_C:UUserWidget
---@field Button_Return UButton
---@field Button_Share UButton
---@field TextBlock_Return UTextBlock
---@field WB_PlayerInfo UWB_PlayerInfo_C
---@field WidgetSwitcher_GameEnd UWidgetSwitcher
--Edit Below--
---@type WB_GameEnd_C
local WB_GameEnd = { bInitDoOnce = false; };
function WB_GameEnd:Construct()
self:LuaInit();
end
function WB_GameEnd:OnShowPanel(...)
-- 加载即可
self.TheReturnTime = DefaultSettings.ReturnToLobbyTime;
self:AutoReturnToLobby();
end
WB_GameEnd.ReturnTimer = nil;
function WB_GameEnd:AutoReturnToLobby()
self.ReturnTimer = UGCEventSystem.SetTimerLoop(self, function()
self.TheReturnTime = self.TheReturnTime - 0.5;
local Time = math.floor(self.TheReturnTime);
self.TextBlock_Return:SetText(string.format("返回大厅(%ds)", Time));
end, 0.5)
UGCEventSystem.SetTimer(self, function()
if self.ReturnTimer ~= nil then
UGCEventSystem.StopTimer(self.ReturnTimer);
self.ReturnTimer = nil;
self:OnReturnToLobby();
end
end, DefaultSettings.ReturnToLobbyTime - 0.5);
end
function WB_GameEnd:LuaInit()
if self.bInitDoOnce then return; end
self.WB_PlayerInfo:LuaInit();
self.Button_Return.OnClicked:Add(self.OnReturnToLobby, self)
UITool.BindButtonToShare(self.Button_Share);
UGCEventSystem.AddListener(EventTypes.GameProgressChange_Gaming, self.OnGoToGaming, self)
UGCEventSystem.AddListener(EventTypes.AllPlayerKDAChange, self.SetInfos, self);
self.TextBlock_Return:SetText("返回大厅");
self.TheReturnTime = DefaultSettings.ReturnToLobbyTime;
self.bInitDoOnce = true;
end
function WB_GameEnd:OnGoToGaming()
self.WB_PlayerInfo:Adapt();
end
function WB_GameEnd:OnReturnToLobby()
-- 发送关闭协议到服务器
UE.ReturnToLobby();
end
---@param InInfo table<int32, PlayerKDA_DamageItem> 支持排序功能
function WB_GameEnd:SetInfos(InInfo)
local Num = table.getCount(InInfo);
-- 构建一下
local Infos = {};
local No = 1;
local LastBodySize = -1;
local LastDamage = 0.;
local LocalNo = 0;
for i = 1, Num do
local Item = InInfo[i];
local AccountInfo = GameState.PlayerDatas.AccountInfo[Item.PlayerKey];
local KDA = Item.KDA.Kill / (Item.KDA.Dead == 0 and 1 or Item.KDA.Dead);
local BodySize = GameState:GetPlayerAttribute(Item.PlayerKey, DefaultSettings.EPawnBenefitType.BodySize);
-- 此时说明当前名次跟上面的人一样,一样的话那么就用伤害来比较
if LastBodySize == BodySize then
else
No = i;
end
Infos[i] = {
PlayerKey = Item.PlayerKey,
PlayerName = AccountInfo.PlayerName,
IconURL = AccountInfo.IconURL,
KDA = KDA,
Kill = Item.KDA.Kill,
Damage = Item.Damage,
IsSelf = Item.PlayerKey == LocalPlayerKey,
No = No;
BodySize = BodySize,
}
if Infos[i].IsSelf then
LocalNo = No;
end
LastDamage = Item.Damage;
LastBodySize = Infos[i].BodySize;
end
if LocalNo <= 3 then
self.WidgetSwitcher_GameEnd:SetActiveWidgetIndex(0);
else
self.WidgetSwitcher_GameEnd:SetActiveWidgetIndex(1);
end
UGCLogSystem.LogTree(string.format("[WB_GameEnd:SetInfos] Infos ="), Infos)
self.WB_PlayerInfo:SetInfos(Infos);
end
-- function WB_GameEnd:Tick(MyGeometry, InDeltaTime)
-- end
-- function WB_GameEnd:Destruct()
-- end
return WB_GameEnd;