2025-01-04 23:00:19 +08:00

32 lines
767 B
Lua

---@class WB_WeaponPartItem_C:UUserWidget
---@field Image_PartIcon UImage
--Edit Below--
local WB_WeaponPartItem = { bInitDoOnce = false; };
--[==[ Construct
function WB_WeaponPartItem:Construct()
end
-- Construct ]==]
-- function WB_WeaponPartItem:Tick(MyGeometry, InDeltaTime)
-- end
-- function WB_WeaponPartItem:Destruct()
-- end
function WB_WeaponPartItem:SetItemID(InID)
local ItemInfo = UGCItemSystem.GetItemData(InID);
if ItemInfo then
UE.AsyncLoadAsset_New(ItemInfo.ItemSmallIcon_n,
function(Tex) self.Image_PartIcon:SetBrushFromTexture(Tex);
end, nil,
true)
else
UGCLogSystem.LogError("[WB_WeaponPartItem_SetItemID] ItemInfo is nil")
end
end
return WB_WeaponPartItem;