29 lines
1.4 KiB
Lua
29 lines
1.4 KiB
Lua
local BuffAction_ScaleJumpVelocity = {
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-- 以下参数信息可以通过manager的 GetBuffDefaultParam(BuffPath, ParamName)来获取 --
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-- 默认颜色信息,非必要参数
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BuffColor = {R = 0.32, G = 0.075, B = 1., A = 1.};
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BuffIconPath = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/BUFFIcon/T_JumpUp.T_JumpUp');
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BuffParticlePath = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/P_JumpUp.P_JumpUp');
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BuffDesc = "缩放玩家跳跃速度";
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--------------------------------------------------------------------------------
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}
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--- 必须包含ApplyBuff函数
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---@param ValidPawn:BP_PlayerPawn_C*
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---@param MulScale:float
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---@return ApplySucceed:bool
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function BuffAction_ScaleJumpVelocity:ApplyBuff(BuffTag, ValidPawn, MulScale)
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UGCPawnAttrSystem.SetJumpZVelocity(ValidPawn, UGCPawnAttrSystem.GetJumpZVelocity(ValidPawn) * MulScale)
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return true
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end
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--- 可以包含RemoveBuff,若包含该函数则玩家应用该Buff时会保存Buff信息缓存,作为移除或者获取玩家当前Buff的备份信息
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---@param ValidPawn:BP_PlayerPawn_C*
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---@param MulScale:float
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function BuffAction_ScaleJumpVelocity:RemoveBuff(BuffTag, ValidPawn, MulScale)
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UGCPawnAttrSystem.SetJumpZVelocity(ValidPawn, UGCPawnAttrSystem.GetJumpZVelocity(ValidPawn) / MulScale)
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end
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return BuffAction_ScaleJumpVelocity |