72 lines
1.6 KiB
Plaintext
72 lines
1.6 KiB
Plaintext
[Root]
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ProjectDisplayName=InfFire
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ProjectDescription=InfFire
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ProjectName=InfFire
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ProjectTrueName=A599615FDC41C7364801855E87BC612734B8D6401C855A552708CDD7BDA689EB
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ProjectShortPath=/InfFire/
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StartMapName=/InfFire/UGCmap
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MapMode=0
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bIsBigWorld=0
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Version=1.29.13.13030
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UpdateVersion=5
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GameModePath=/InfFire/Asset/Blueprint/UGCGameMode.UGCGameMode_C
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DefaultLevelDirectorPath=/Asset/Blueprint/UGCLevelDirector.UGCLevelDirector_C
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[MatchSetting]
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NumberOfTeams=1
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TeamPlayers=12
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bEnableChat=1
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bEnableRoomChat=1
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ChannelName=全部
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RoomName=全部
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bEnablePrivateChat=0
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bEnableTeamChat=1
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bShowMessage=0
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bMessageDisappear=0
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MessageLifetime=0.0
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MaxMessageLines=6
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bEnableSystemChannel=0
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bEnableChatBubble=0
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BubbleLifetime=10
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MatchMethod=2
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InitialScore=2000
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MinScore=0
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MaxScore=4000
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RankDensity=200
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BeyondRankTime=5
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BeyondRankNum=10
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TeamScoreCalculation=0
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bUseMultiModeMatchSetting=0
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MultiModeSettingNum=0
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[MiniMap]
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ZoomRatios=400
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SliderExpandRatios=400
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UserDefineMapPath=0
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[SwitchesInMaps]
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SwitchesInMaps=((Key="r.Mobile.EnableIBL",Value=0),(Key="s.StreamableDelegateLimitCount",Value=0),(Key="s.StreamableDelegateLimitTime",Value=0.001),(Key="r.mobile.HZBOcclusion",Value=0),(Key="r.mobile.allowsoftwareocclusion",Value=1),(Key="AnimDynamicStateFlipSmoothFrame",Value=5))
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[PlayBinding]
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PlayBindingArray=[]
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[JobOption]
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LastJobId=600042509
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LastWindowsJobId=600027738
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LastAndroidJobId=600027735
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LastIOSJobId=600027738
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PakOnly=1
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LastSkipBake=True
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LastTargetPlatform=LinuxServer+WindowsNoEditor+Android_ETC2+IOS+OpenHarmony_ETC2
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[UGCUploadOption]
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PlatformIndex=0
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SkipBake=True
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TargetPlatform=LinuxServer+WindowsNoEditor+Android_ETC2+IOS+OpenHarmony_ETC2
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[DebugSettings]
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bRoomOB=0
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TeamPlayers=2,0;
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