2025-01-04 23:00:19 +08:00

39 lines
900 B
Lua

---@class BP_Machine_Jump_C:BP_MachineBase_C
---@field Capsule UCapsuleComponent
---@field StaticMesh UStaticMeshComponent
---@field JumpLength int32
--Edit Below--
local BP_MachineBase = require("Script.Blueprint.SceneObj.Machine.BP_MachineBase")
local BP_Machine_Jump = BP_MachineBase:new();
function BP_Machine_Jump:ReceiveBeginPlay()
self.SuperClass.ReceiveBeginPlay(self);
UGCLogSystem.Log("[BP_Machine_Jump:ReceiveBeginPlay] 执行");
self:LuaInit(self.Capsule, self.JumpLength);
end
--[[
function BP_Machine_Jump:ReceiveTick(DeltaTime)
self.SuperClass.ReceiveTick(self, DeltaTime);
end
--]]
function BP_Machine_Jump:ReceiveEndPlay()
BP_MachineBase = nil;
self.SuperClass.ReceiveEndPlay(self);
end
--[[
function BP_Machine_Jump:GetReplicatedProperties()
return
end
--]]
--[[
function BP_Machine_Jump:GetAvailableServerRPCs()
return
end
--]]
return BP_Machine_Jump;