48 lines
1.6 KiB
Lua
48 lines
1.6 KiB
Lua
---@class BP_SpawnPickupWrapper_C:AActor
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---@field Box UBoxComponent
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---@field DefaultSceneRoot USceneComponent
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---@field ItemID int32
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---@field DelayTime float
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--Edit Below--
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---@type BP_SpawnPickupWrapper_C
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local BP_PickupWrapper = {
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WrapperClass = nil;
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PickupWrapper = nil;
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};
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function BP_PickupWrapper:ReceiveBeginPlay()
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self.SuperClass.ReceiveBeginPlay(self);
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if not self:HasAuthority() then return end
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self.WrapperClass = UE.LoadClass(UGCBackPackSystem.GetPickupWrapperClassPath(self.ItemID))
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self:SpawnItem()
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end
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function BP_PickupWrapper:SpawnItem()
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if UE.IsValid(self.WrapperClass) then
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self.PickupWrapper = ScriptGameplayStatics.SpawnActor(UGCGameSystem.GameState, self.WrapperClass, self:K2_GetActorLocation(), self:K2_GetActorRotation(), VectorHelper.ScaleOne());
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if self.PickupWrapper.UGC_PickUpWrapperDestroyDelegate then
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self.PickupWrapper.UGC_PickUpWrapperDestroyDelegate:Add(self.DelaySpawnItem, self)
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UGCLogSystem.Log("[BP_PickupWrapper_SpawnItem] SpawnSucceed")
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else
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UGCLogSystem.Log("[BP_PickupWrapper_SpawnItem] UGC_PickUpWrapperDestroyDelegate is nil")
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end
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else
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UGCLogSystem.LogError("[BP_PickupWrapper_SpawnItem] WrapperClass is not Valid")
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end
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end
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function BP_PickupWrapper:DelaySpawnItem()
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if self.PickupWrapper.UGC_PickUpWrapperDestroyDelegate then
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self.PickupWrapper.UGC_PickUpWrapperDestroyDelegate:Remove(self.DelaySpawnItem, self)
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end
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UGCEventSystem.SetTimer(self,
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function()
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self:SpawnItem()
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end,
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self.DelayTime
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)
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end
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return BP_PickupWrapper; |