37 lines
1.0 KiB
Lua
37 lines
1.0 KiB
Lua
UGCLogSystem = UGCLogSystem or {}
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UGCLogSystem.EnableLog = true
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function UGCLogSystem.SetEnableLog(isEnable)
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UGCLogSystem.EnableLog = isEnable
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end
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function UGCLogSystem.LogTag()
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return "[UGCLogSystem] " .. (UGCGameSystem.IsServer() and "[Server]" or "[Client]")
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end
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function UGCLogSystem.Print(Log)
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if not UGCLogSystem.EnableLog then return end
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print(Log)
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end
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function UGCLogSystem.Log(Fmt, ...)
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if not UGCLogSystem.EnableLog then return end
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local LogStr = UGCLogSystem.LogTag()..string.format(Fmt, ...)
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UGCLogSystem.Print(LogStr)
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end
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function UGCLogSystem.LogTree(Fmt, OutTable)
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if not UGCLogSystem.EnableLog then return end
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log_tree(Fmt, OutTable)
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end
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function UGCLogSystem.UGCLog(Fmt, ...)
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if not UGCLogSystem.EnableLog then return end
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ugcprint(string.format(Fmt, ...));
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end
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function UGCLogSystem.LogError(Fmt, ...)
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if not UGCLogSystem.EnableLog then return end
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local LogStr = UGCLogSystem.LogTag().."[LogicError]"..string.format(Fmt, ...)
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UGCLogSystem.Print(LogStr)
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end |