UGCProjects/ExtremeParkour/Script/UI/Settlement/WB_ParkourSettlement.lua
2025-01-04 23:00:19 +08:00

93 lines
3.7 KiB
Lua

---@class WB_ParkourSettlement_C:UUserWidget
---@field ShowAnim UWidgetAnimation
---@field Button_AutoReturnToLobby UButton
---@field Button_share UButton
---@field TextBlock_AutoReturnToLobby UTextBlock
---@field TextBlock_IsNewRecord UTextBlock
---@field TextBlock_Level UTextBlock
---@field TextBlock_Time UTextBlock
--Edit Below--
---@type WB_TeamSettlement_C
local WB_ParkourSettlement = {
bInitDoOnce = false;
LeftTeamType = 1;
RightTeamType = 2;
};
function WB_ParkourSettlement:Construct()
--UGCEventSystem.AddListener(EventEnum.UpdatePlayerScoreData, self.UpdateRank, self);
WidgetLibrary.BindButtonClicked(self.Button_AutoReturnToLobby, self.Button_AutoReturnToLobby_OnClicked, self)
WidgetLibrary.BindButtonClicked(self.Button_share, self.ShareSettlement, self)
end
function WB_ParkourSettlement:OnShowPanel(IsNewRecord, IsDestination)
self:AutoReturnToLobby()
self:UpdateRank()
UGCEventSystem.AddListener(EventEnum.UpdatePlayerScoreData, self.UpdateRank, self)
if IsNewRecord then
self.TextBlock_IsNewRecord:SetVisibility(ESlateVisibility.SelfHitTestInvisible)
else
self.TextBlock_IsNewRecord:SetVisibility(ESlateVisibility.Collapsed)
end
if IsDestination then
local SceneCameraPath = UGCGameSystem.GetUGCResourcesFullPath('Asset/Blueprint/SceneActor/BP_SceneCamera.BP_SceneCamera_C')
local SceneCamera = UGCSystemLibrary.GetUniqueInstanceFromPath(SceneCameraPath)
if UE.IsValid(SceneCamera) then
UGCSystemLibrary.GetLocalPlayerController():SetViewTargetWithBlend(SceneCamera, 1.,EViewTargetBlendFunction.VTBlend_Linear, 0., false);
end
end
local MainControlUI = UGCWidgetManagerSystem.GetMainControlUI()
if MainControlUI then
MainControlUI:SetVisibility(ESlateVisibility.Collapsed)
end
end
function WB_ParkourSettlement:UpdateRank()
local Level = PlayerScoreSystem.GetPlayerScoreDataFromType(UGCSystemLibrary.GetLocalPlayerKey(), PlayerScoreSystem.Config.EScoreType.Level)
local Remainder = PlayerScoreSystem.GetPlayerScoreDataFromType(UGCSystemLibrary.GetLocalPlayerKey(), PlayerScoreSystem.Config.EScoreType.Remainder)
self.TextBlock_Level:SetText(Level .. "")
self.TextBlock_Time:SetText(UGCSystemLibrary.formatTime(Remainder))
end
function WB_ParkourSettlement:AutoReturnToLobby()
self.DelayReturnToLobbyTime = GlobalConfigs.GameSetting.DelayReturnToLobbyTime
self.SettlementTime = KismetSystemLibrary.GetGameTimeInSeconds(self)
self.DelayReturnToLobbyTimerHandle = UGCEventSystem.SetTimerLoop(
self,
function ()
local NowTime = KismetSystemLibrary.GetGameTimeInSeconds(self)
local ShowTime = math.floor(self.DelayReturnToLobbyTime - (NowTime - self.SettlementTime))
ShowTime = ShowTime >= 0 and ShowTime or 0
self.TextBlock_AutoReturnToLobby:SetText(string.format("返回大厅(%ds)", ShowTime))
if ShowTime <= 0 then self:Button_AutoReturnToLobby_OnClicked() end
end,
0.5
)
end
function WB_ParkourSettlement:Button_AutoReturnToLobby_OnClicked()
-- if UGCGameSystem.GameState.GameStateType ~= CustomEnum.EGameState.End then return end
if self == nil or self.DoOnceReturnToLobby then return end
if self.DelayReturnToLobbyTimerHandle then
UGCEventSystem.StopTimer(self.DelayReturnToLobbyTimerHandle)
self.DelayReturnToLobbyTimerHandle = nil
end
self.DoOnceReturnToLobby = true
UGCGameSystem.ReturnToLobby()
--UGCMultiMode.ReqesetMatch(PlacementModeConfig.PlaceModeID)
UGCLogSystem.Log("[WB_TeamSettlement_Button_AutoReturnToLobby_OnClicked]")
end
--- 分享战绩
function WB_ParkourSettlement:ShareSettlement()
UGCWidgetManagerSystem.Share();
end
return WB_ParkourSettlement;