35 lines
1.2 KiB
Lua
35 lines
1.2 KiB
Lua
---@class WB_MarkAttackPoint_C:ObjectPositionWidget
|
|
---@field CanvasPanel_DistanceInfo UCanvasPanel
|
|
---@field Image_1 UImage
|
|
---@field Image_SiteBg1 UImage
|
|
---@field TextBlock_0 UTextBlock
|
|
---@field TextBlock_Distance UTextBlock
|
|
---@field WidgetSwitcher_IsAttack UWidgetSwitcher
|
|
--Edit Below--
|
|
local WB_MarkAttackPoint = { bInitDoOnce = false; };
|
|
|
|
|
|
function WB_MarkAttackPoint:Construct()
|
|
--UGCEventSystem.SetTimerLoop(self, self.UpdateInfo, 0.2)
|
|
end
|
|
|
|
|
|
function WB_MarkAttackPoint:UpdateInfo(AttackPointActor)
|
|
if UE.IsValid(AttackPointActor) then
|
|
local TargetActor = UGCSystemLibrary.GetLocalPlayerController()
|
|
local LocalPawn = UGCSystemLibrary.GetLocalPlayerPawn()
|
|
if UE.IsValid(LocalPawn) and not UGCPawnSystem.HasPawnState(LocalPawn, EPawnState.Dead) then
|
|
TargetActor = LocalPawn
|
|
end
|
|
self.TextBlock_Distance:SetText(string.format("%.0fm", VectorHelper.GetDistance(TargetActor:K2_GetActorLocation(), AttackPointActor:K2_GetActorLocation())/ 100))
|
|
self.WidgetSwitcher_IsAttack:SetActiveWidgetIndex(UGCGameSystem.GameState:PlayerIsAttacker(UGCSystemLibrary.GetLocalPlayerKey()) and 1 or 0)
|
|
end
|
|
end
|
|
|
|
|
|
|
|
-- function WB_MarkAttackPoint:Destruct()
|
|
|
|
-- end
|
|
|
|
return WB_MarkAttackPoint; |