78 lines
2.0 KiB
Lua
78 lines
2.0 KiB
Lua
---@class WB_SelectWeaponItems_C:UUserWidget
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---@field Button_Item UButton
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---@field VerticalBox_Weapons UVerticalBox
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---@field WidgetSwitcher_IsSelect UWidgetSwitcher
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--Edit Below--
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---@type WB_SelectWeaponItems_C
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local WB_SelectWeaponItems = { bInitDoOnce = false; };
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function WB_SelectWeaponItems:Construct()
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self:LuaInit();
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end
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function WB_SelectWeaponItems:LuaInit()
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if self.bInitDoOnce then return; end
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self.Button_Item.OnClicked:Add(self.OnClickItem, self)
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UITool.HideAllChildren(self.VerticalBox_Weapons);
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UITool.EnableButtonScroll(self.Button_Item);
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self.bInitDoOnc = true;
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end
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WB_SelectWeaponItems.Owner = nil;
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WB_SelectWeaponItems.Func = nil;
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function WB_SelectWeaponItems:Init(InOwner, InFunc)
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self.Owner = InOwner;
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self.Func = InFunc;
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self:LuaInit();
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end
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WB_SelectWeaponItems.ItemIds = {};
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function WB_SelectWeaponItems:SetItemId(InItemIds)
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-- 两个都隐藏
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self.ItemIds = InItemIds;
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UITool.HideAllChildren(self.VerticalBox_Weapons);
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if type(InItemIds) == 'table' then
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for i = 1, table.getCount(InItemIds) do
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local Item = self.VerticalBox_Weapons:GetChildAt(i - 1);
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Item:SetItemId(InItemIds[i]);
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Item:SetVisibility(ESlateVisibility.HitTestInvisible);
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end
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elseif type(InItemIds) == 'number' then
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local Item = self.VerticalBox_Weapons:GetChildAt(0)
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Item:SetItemId(InItemIds);
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Item:SetVisibility(ESlateVisibility.HitTestInvisible);
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end
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end
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function WB_SelectWeaponItems:OnClickItem()
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-- 直接发送过去
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self.Func(self.Owner, self);
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end
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function WB_SelectWeaponItems:GetItemIds()
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return self.ItemIds;
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end
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WB_SelectWeaponItems.IsSelect = false;
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function WB_SelectWeaponItems:SetSelect(IsSelect)
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self.IsSelect = IsSelect;
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self.WidgetSwitcher_IsSelect:SetActiveWidgetIndex(IsSelect and 1 or 0);
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--self.Button_Item:SetIsEnabled(false);
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end
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function WB_SelectWeaponItems:GetIsSelect()
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return self.IsSelect;
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end
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-- function WB_SelectWeaponItems:Tick(MyGeometry, InDeltaTime)
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-- end
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-- function WB_SelectWeaponItems:Destruct()
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-- end
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return WB_SelectWeaponItems; |