UGCProjects/ProjectTemp_T/Script/Blueprint/BUFF/BuffAction/BuffAction_DefenceChangeSelf.lua
2025-01-04 23:00:19 +08:00

33 lines
1.2 KiB
Lua

local BuffAction_DefenceChangeSelf = {
BuffColor = {R = 0.4, G = 1., B = 0.1, A = 1.};
BuffIconPath = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/BUFFIcon/T_AddHealth.T_AddHealth');
BuffParticlePath = UGCGameSystem.GetUGCResourcesFullPath('Asset/FX/P_AddHealth.P_AddHealth');
BuffDesc = "全队玩家收到安全区外伤害降低";
}
function BuffAction_DefenceChangeSelf:ApplyBuff(BuffTag, ValidPawn, InDefence)
self:ApplyFunc(ValidPawn, InDefence, true);
return true
end
function BuffAction_DefenceChangeSelf:RemoveBuff(BuffTag, SelfPawn, InDefence)
self:ApplyFunc(SelfPawn, InDefence, false);
end
function BuffAction_DefenceChangeSelf:ApplyFunc(SelfPawn, InDefence, IsAdd)
local Pawns = UGCGameSystem.GetAllPlayerPawn();
local TeamId = UGCPlayerStateSystem.GetTeamID(SelfPawn.PlayerKey);
for Index, Pawn in pairs(Pawns) do
local PawnTeamId = UGCPlayerStateSystem.GetTeamID(Pawn.PlayerKey);
if PawnTeamId == TeamId then
if IsAdd then
Pawn:SetParam('Strong', Pawn:GetParam('Strong') * InDefence);
else
Pawn.Strong = Pawn.Strong / InDefence;
end
end
end
end
return BuffAction_DefenceChangeSelf;