35 lines
1.7 KiB
Lua
35 lines
1.7 KiB
Lua
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SoundSystem = SoundSystem or {}
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SoundSystem.ESound = {
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Scoll = 1,
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Click = 2,
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Btn = 3,
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Kill = 4,
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Kill2 = 5,
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Kill3 = 6,
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Incentive = 7,
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ActiveMechanism = 8,
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MechanismKill = 9,
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AboutToEnd = 10,
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}
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SoundSystem.SoundList = {
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[SoundSystem.ESound.Scoll] = '/Game/WwiseEvent/UI/Play_UI_Item_Change.Play_UI_Item_Change',
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[SoundSystem.ESound.Click] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/AK_Click_2_1.AK_Click_2_1'),
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[SoundSystem.ESound.Btn] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/AK_Button_1.AK_Button_1'),
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[SoundSystem.ESound.Kill] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/Audio_Kill.Audio_Kill'),
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[SoundSystem.ESound.Kill2] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/AK_Kill2_1.AK_Kill2_1'),
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[SoundSystem.ESound.Kill3] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/AK_Kill3_1.AK_Kill3_1'),
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[SoundSystem.ESound.Incentive] = '/Game/WwiseEvent/UI/Play_UI_Champion.Play_UI_Champion',
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[SoundSystem.ESound.ActiveMechanism] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/AK_ActiveMechanism_1.AK_ActiveMechanism_1'),
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[SoundSystem.ESound.MechanismKill] = UGCGameSystem.GetUGCResourcesFullPath('Asset/WwiseEvent/AK_MechanismKill_1.AK_MechanismKill_1'),
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[SoundSystem.ESound.AboutToEnd] = '/Game/WwiseEvent/Music/Music_Main/Play_CG016_Music_Winter_Theme.Play_CG016_Music_Winter_Theme',
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}
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function SoundSystem.PlaySound(SoundType)
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if SoundSystem.SoundList[SoundType] ~= nil then
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local AKSound = UGCSystemLibrary.LoadAsset(SoundSystem.SoundList[SoundType], true)
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UGCSoundManagerSystem.PlaySound2D(AKSound)
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end
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end |