97 lines
3.7 KiB
Lua
97 lines
3.7 KiB
Lua
---@class WB_Settlement_C:UUserWidget
|
|
---@field ShowAnim UWidgetAnimation
|
|
---@field Button_AutoReturnToLobby UButton
|
|
---@field Button_share UButton
|
|
---@field Image_Left UImage
|
|
---@field Image_Right UImage
|
|
---@field TextBlock_AttackMVPName UTextBlock
|
|
---@field TextBlock_AutoReturnToLobby UTextBlock
|
|
---@field TextBlock_DefendMVPName UTextBlock
|
|
---@field VerticalBox_Left UVerticalBox
|
|
--Edit Below--
|
|
---@type WB_TeamSettlement_C
|
|
local WB_Settlement = {
|
|
bInitDoOnce = false;
|
|
LeftTeamType = 1;
|
|
RightTeamType = 2;
|
|
};
|
|
|
|
function WB_Settlement:Construct()
|
|
--UGCEventSystem.AddListener(EventEnum.UpdatePlayerScoreData, self.UpdateRank, self);
|
|
--UGCEventSystem.AddListener(EventEnum.UpdatePlayerRank, self.UpdateRank, self);
|
|
|
|
WidgetLibrary.BindButtonClicked(self.Button_AutoReturnToLobby, self.Button_AutoReturnToLobby_OnClicked, self)
|
|
WidgetLibrary.BindButtonClicked(self.Button_share, self.ShareSettlement, self)
|
|
|
|
|
|
end
|
|
|
|
function WB_Settlement:OnShowPanel()
|
|
self:AutoReturnToLobby()
|
|
self:UpdateRank()
|
|
UGCEventSystem.AddListener(EventEnum.UpdatePlayerScoreData, self.UpdateRank, self)
|
|
end
|
|
|
|
|
|
|
|
function WB_Settlement:UpdateRank()
|
|
|
|
UGCLogSystem.LogTree("[WB_TeamSettlement_UpdateRank] PlayerScoreDatas", PlayerScoreSystem.GetPlayerScoreDatas())
|
|
local RankData = PlayerScoreSystem.GetRank()
|
|
UGCLogSystem.LogTree("[WB_TeamSettlement_UpdateRank]", RankData)
|
|
|
|
for i = 0, self.VerticalBox_Left:GetChildrenCount() - 1 do
|
|
local ItemLeftInst = self.VerticalBox_Left:GetChildAt(i)
|
|
local PlayerKeyLeft = RankData[i + 1]
|
|
if PlayerKeyLeft then
|
|
ItemLeftInst:SetVisibility(ESlateVisibility.SelfHitTestInvisible)
|
|
ItemLeftInst:InitRankInfo(PlayerKeyLeft, i + 1)
|
|
else
|
|
ItemLeftInst:SetVisibility(ESlateVisibility.Collapsed)
|
|
end
|
|
end
|
|
|
|
local AttackMVPPlayerKey = UGCGameSystem.GameState:GetAttackMVP()
|
|
local DefendMVPPlayerKey = UGCGameSystem.GameState:GetDefendMVP()
|
|
|
|
self.TextBlock_AttackMVPName:SetText(UGCGameSystem.GameState:GetPlayerNameByPlayerKey(AttackMVPPlayerKey))
|
|
self.TextBlock_DefendMVPName:SetText(UGCGameSystem.GameState:GetPlayerNameByPlayerKey(DefendMVPPlayerKey))
|
|
|
|
self:PlayAnimation(self.ShowAnim, 0, 1, EUMGSequencePlayMode.Forward, 1.0)
|
|
end
|
|
|
|
function WB_Settlement:AutoReturnToLobby()
|
|
self.DelayReturnToLobbyTime = GlobalConfigs.GameSetting.DelayReturnToLobbyTime
|
|
self.SettlementTime = KismetSystemLibrary.GetGameTimeInSeconds(self)
|
|
self.DelayReturnToLobbyTimerHandle = UGCEventSystem.SetTimerLoop(
|
|
self,
|
|
function ()
|
|
local NowTime = KismetSystemLibrary.GetGameTimeInSeconds(self)
|
|
local ShowTime = math.floor(self.DelayReturnToLobbyTime - (NowTime - self.SettlementTime))
|
|
ShowTime = ShowTime >= 0 and ShowTime or 0
|
|
self.TextBlock_AutoReturnToLobby:SetText(string.format("返回大厅(%ds)", ShowTime))
|
|
if ShowTime <= 0 then self:Button_AutoReturnToLobby_OnClicked() end
|
|
end,
|
|
0.5
|
|
)
|
|
end
|
|
|
|
function WB_Settlement:Button_AutoReturnToLobby_OnClicked()
|
|
if UGCGameSystem.GameState.GameStateType ~= CustomEnum.EGameState.End then return end
|
|
if self == nil or self.DoOnceReturnToLobby then return end
|
|
if self.DelayReturnToLobbyTimerHandle then
|
|
UGCEventSystem.StopTimer(self.DelayReturnToLobbyTimerHandle)
|
|
self.DelayReturnToLobbyTimerHandle = nil
|
|
end
|
|
self.DoOnceReturnToLobby = true
|
|
UGCGameSystem.ReturnToLobby()
|
|
--UGCMultiMode.ReqesetMatch(PlacementModeConfig.PlaceModeID)
|
|
UGCLogSystem.Log("[WB_TeamSettlement_Button_AutoReturnToLobby_OnClicked]")
|
|
end
|
|
|
|
--- 分享战绩
|
|
function WB_Settlement:ShareSettlement()
|
|
UGCWidgetManagerSystem.Share();
|
|
end
|
|
|
|
return WB_Settlement; |