124 lines
2.8 KiB
Lua
124 lines
2.8 KiB
Lua
GlobalConfigs = GlobalConfigs or {}
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GlobalConfigs.DsDoOnce = true;
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GlobalConfigs.IsDebug = false;
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GlobalConfigs.GameName = "进阶之战";
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GlobalConfigs.IsHaiDao = true; -- 判断是否为海岛继承的工程
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--- 游戏模式设置
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GlobalConfigs.GameModeSetting = {
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--- 队伍模式
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TeamModeType = CustomEnum.ETeamMode.TeamSports;
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--- 队伍所需玩家数
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TeamNeedPlayerNum = 6;
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--- 队伍数量
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TeamNum = 2;
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--- 最大玩家数量
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MaxPlayerNum = 12;
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--- 最小可玩人数
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MinPlayerNum = 2;
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}
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--- 游戏设置
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GlobalConfigs.GameSetting = {
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-- 启用补人
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EnablePlayerJoin = false,
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-- 等待及选地图时间
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WaitTime = 35;
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-- 游戏时长
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GameTime = 1200;
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-- 回合时间
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RoundTime = 240;
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--RoundTime = 60;
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-- 最大回合数
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MaxRound = 7;
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-- 回合准备时间
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RoundReadyTime = 10;
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-- 准备阶段是否可移动
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ReadyCanMove = true;
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-- 准备阶段开启伤害
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ReadyStateEnableDamage = false;
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-- 目标比分
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TargetTeamScore = 4;
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-- 激活队伍出生点切换,在回合数大于MaxRound//2时
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ActiveChangeTeam = true;
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-- 仅游玩阶段有伤害
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JustPlayingEnableDamage = true;
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-- 玩家重生时间
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RespawnTime = 3.;
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-- 无敌时间
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InvincibleTime = 3.;
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-- 启用描边
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EnableStroke = true ;
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-- 自动返回大厅的时间
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DelayReturnToLobbyTime = 20.;
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-- 地图结束投票时随机滚动选择投票地图是时间
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RollMapTime = 4.;
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-- 启用死亡视角
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EnableLerpCamera = false;
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-- 等待客户端地图加载时间
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ClientLoadMapTime = 2.;
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-- 武器选择时间
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WeaponSelectTime = 20;
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-- 可以自定义武器
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CanCustomWeapon = true;
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-- 友伤比例
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FriendlyInjuryRatio = 0.;
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-- 启用自己的伤害如手雷、火箭筒
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bEnableSelfHarm = true;
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-- 对自己的伤害比例
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SelfHarmInjuryRatio = 1.;
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-- 启用掉落伤害
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bEnableDropDamage = false;
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-- 忽略的伤害类型
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IgnoreDamageType = {
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-- 掉落伤害
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EDamageType.FallingDamage,
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};
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-- 近战伤害比例
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MeleeDamageScale = 1;
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}
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function GlobalConfigs.GetAddScore(WeaponID)
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return ((WeaponID > 0 and WeaponID < 108001) and 1 or 2)
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end
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--- 保存信息类型
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GlobalConfigs.EArchive = {
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--- 游玩次数
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NumberOfVisits = 1,
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--- 保存的快捷选择武器
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SaveSelectWeapon = 2,
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}
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--- 获取悬赏分对应的金币
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---@param RewardScore uint
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GlobalConfigs.RewardScoreToGoldCoin = function(RewardScore)
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return RewardScore * 100
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end
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--- 获取悬赏分对应的击杀得分
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---@param RewardScore uint
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GlobalConfigs.GetPlayerAddScoreFromRewardScore = function(DeadPlayerRewardScore)
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return 3 + DeadPlayerRewardScore
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end
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return GlobalConfigs |