43 lines
1.4 KiB
Lua
43 lines
1.4 KiB
Lua
---@class WB_MiniGameMVP_2_C:UUserWidget
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---@field ShowMVP UWidgetAnimation
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---@field Border_ImageColor UBorder
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---@field Image_Head UImage
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---@field TextBlock_Name UTextBlock
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---@field TextBlock_PlayerNum_Debug UTextBlock
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---@field TextBlock_Score UTextBlock
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--Edit Below--
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local WB_MiniGameMVP_2 = { bInitDoOnce = false; };
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--[==[ Construct
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function WB_MiniGameMVP_2:Construct()
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end
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-- Construct ]==]
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-- function WB_MiniGameMVP_2:Tick(MyGeometry, InDeltaTime)
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-- end
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-- function WB_MiniGameMVP_2:Destruct()
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-- end
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function WB_MiniGameMVP_2:UpdatePlayer(InPlayerKey, Score, IsMVP)
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if GlobalConfigs.IsDebug then
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self.TextBlock_PlayerNum_Debug:SetVisibility(ESlateVisibility.SelfHitTestInvisible)
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self.TextBlock_PlayerNum_Debug:SetText(tostring(InPlayerKey % 10))
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end
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self.PlayerKey = InPlayerKey
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local PlayerName = UGCGameSystem.GameState:GetPlayerNameByPlayerKey(self.PlayerKey)
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self.TextBlock_Name:SetText(PlayerName)
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if IsMVP then
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self:PlayAnimation(self.ShowMVP, 0, 1, EUMGSequencePlayMode.Forward, 1)
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self.Border_ImageColor:SetVisibility(ESlateVisibility.SelfHitTestInvisible)
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else
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self.Border_ImageColor:SetVisibility(ESlateVisibility.Collapsed)
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end
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self.TextBlock_Score:SetText(tostring(Score))
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UGCSystemLibrary.DownloadImageToUImage(self.Image_Head, UGCGameSystem.GameState:GetHeadIconByPlayerKey(self.PlayerKey));
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end
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return WB_MiniGameMVP_2; |