2025-01-04 23:00:19 +08:00

52 lines
2.2 KiB
Lua

---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by LT.
--- DateTime: 2023/11/29 21:37
---
MechanismConfig = MechanismConfig or {}
MechanismConfig.bEnableFriendlyInjury = true;
MechanismConfig.MechanismFriendlyInjuryRatio = 0.3;
MechanismConfig.TriggerMechanismType = {
MechanismWeapon = 10000000,
Flamethrower = 10000001,
Earthquake = 10000002,
Smoke = 10000003,
TrackPlayer = 10000004,
Boot = 10000005,
}
MechanismConfig.MechanismTypeName = {
[MechanismConfig.TriggerMechanismType.MechanismWeapon] = "机关武器",
[MechanismConfig.TriggerMechanismType.Flamethrower] = "火焰追踪器",
[MechanismConfig.TriggerMechanismType.Earthquake] = "地震机关",
[MechanismConfig.TriggerMechanismType.Smoke] = "烟雾生成器",
[MechanismConfig.TriggerMechanismType.TrackPlayer] = "玩家标记机关",
[MechanismConfig.TriggerMechanismType.Boot] = "护罩",
}
MechanismConfig.MechanismIconInfo = {
[MechanismConfig.TriggerMechanismType.Flamethrower] = {
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MechanismIcon/T_Fire.T_Fire'),
Color = {R = 1.000000, G = 0.000000, B = 0.000000, A = 1.000000}
},
[MechanismConfig.TriggerMechanismType.Earthquake] = {
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MechanismIcon/T_Earthquake.T_Earthquake'),
Color = {R = 1.000000, G = 0.489736, B = 0.000000, A = 1.000000}
},
[MechanismConfig.TriggerMechanismType.Smoke] = {
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MechanismIcon/T_Smoke.T_Smoke'),
Color = {R = 0.671875, G = 0.671875, B = 0.671875, A = 1.000000}
},
[MechanismConfig.TriggerMechanismType.TrackPlayer] = {
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MechanismIcon/T_Eye.T_Eye'),
Color = {R = 0.148940, G = 0.000000, B = 0.671875, A = 1.000000}
},
[MechanismConfig.TriggerMechanismType.Boot] = {
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/Texture/MechanismIcon/T_Boot.T_Boot'),
Color = {R = 0.000000, G = 1.000000, B = 1.000000, A = 1.000000}
},
}