UGCProjects/ProjectTemp_T/ProjectTemp_T.ugcproj
2025-01-04 23:00:19 +08:00

72 lines
1.6 KiB
Plaintext

[Root]
ProjectDisplayName=ProjectTemp_T
ProjectDescription=ProjectTemp_T
ProjectName=ProjectTemp_T
ProjectTrueName=E6828AD3ACEB5F6AE2F6E4104B34580C83FB2DE6286B3A46BA4032997F79CCF6
ProjectShortPath=/ProjectTemp_T/
StartMapName=/ProjectTemp_T/UGCmap
MapMode=0
bIsBigWorld=0
Version=1.29.13.13015
UpdateVersion=5
GameModePath=/ProjectTemp_T/Asset/Blueprint/UGCGameMode.UGCGameMode_C
DefaultLevelDirectorPath=/Asset/Blueprint/UGCLevelDirector.UGCLevelDirector_C
[MatchSetting]
NumberOfTeams=2
TeamPlayers=4
bEnableChat=1
bEnableRoomChat=1
ChannelName=全部
RoomName=全部
bEnablePrivateChat=0
bEnableTeamChat=1
bShowMessage=0
bMessageDisappear=0
MessageLifetime=0.0
MaxMessageLines=6
bEnableSystemChannel=1
bEnableChatBubble=0
BubbleLifetime=10
MatchMethod=0
InitialScore=2000
MinScore=0
MaxScore=4000
RankDensity=100
BeyondRankTime=10
BeyondRankNum=10
TeamScoreCalculation=0
bUseMultiModeMatchSetting=0
MultiModeSettingNum=0
[MiniMap]
ZoomRatios=100
SliderExpandRatios=100
UserDefineMapPath=0
[SwitchesInMaps]
SwitchesInMaps=((Key="r.Mobile.EnableIBL",Value=0),(Key="s.StreamableDelegateLimitCount",Value=0),(Key="s.StreamableDelegateLimitTime",Value=0.001),(Key="r.mobile.HZBOcclusion",Value=0),(Key="r.mobile.allowsoftwareocclusion",Value=1),(Key="AnimDynamicStateFlipSmoothFrame",Value=5))
[PlayBinding]
PlayBindingArray=[]
[JobOption]
LastJobId=-1
LastWindowsJobId=-1
LastAndroidJobId=-1
LastIOSJobId=-1
PakOnly=0
LastSkipBake=False
LastTargetPlatform=LinuxServer
[UGCUploadOption]
PlatformIndex=0
SkipBake=True
TargetPlatform=LinuxServer+WindowsNoEditor+Android_ETC2+IOS+OpenHarmony_ETC2
[DebugSettings]
bRoomOB=0
TeamPlayers=1,0;1,0;