342 lines
5.0 KiB
Lua
342 lines
5.0 KiB
Lua
-- auto exported UENUM while compiling
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-- sorted by enum name asc
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---@enum EAttributeDisplayType
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EAttributeDisplayType = {
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Int = 0,
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Percent = 1,
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};
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---@enum EBagOperateType
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EBagOperateType = {
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None = 0,
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Generate = 1,
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Drop = 2,
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Sell = 3,
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Reset = 4,
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};
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---@enum ECustomNoticeType
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ECustomNoticeType = {
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AttackWaveNotice = 0,
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AttackWaveRemainTimeNotice = 1,
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GeneralNotice = 2,
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RespawnNotice = 3,
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InitialNotice = 4,
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CountDownNotice = 5,
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GlobalWarningNotice = 6,
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RollingNotice = 7,
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};
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---@enum EDropItemSet
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EDropItemSet = {
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WeaponParts = 0,
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SkillBooks = 1,
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Stones = 2,
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};
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---@enum EEffectSpawnLocationType
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EEffectSpawnLocationType = {
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Bottom = 0,
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Middle = 1,
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Top = 2,
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Attach = 3,
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};
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---@enum EGameFightStage
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EGameFightStage = {
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WaveBegin = 0,
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WaveStop = 1,
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};
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---@enum EGameReadyStage
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EGameReadyStage = {
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SelectGameDifficulty = 0,
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SelectBaseAttribute = 1,
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SelectDefaultWeapon = 2,
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SelectDefaultTalentSkill = 3,
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};
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---@enum EGameStage
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EGameStage = {
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WaitForPlayer = 0,
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GameReady = 1,
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GameFight = 2,
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GameEnd = 3,
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};
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---@enum EGeneralNoticeType
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EGeneralNoticeType = {
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Normal = 0,
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Alert = 1,
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Full = 2,
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};
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---@enum EItemDropType
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EItemDropType = {
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None = 0,
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Generate = 1,
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Drop = 2,
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CancelGenerate = 3,
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};
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---@enum EItemType
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EItemType = {
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Muzzle = 0,
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Grip = 1,
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Mag = 2,
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Stock = 3,
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Scope = 4,
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SkillBook = 5,
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ScouringStone = 6,
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SubstituteStone = 7,
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};
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---@enum EMonsterSpawnerType
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EMonsterSpawnerType = {
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HangUpRoom = 0,
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AttackWave = 1,
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};
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---@enum EMonsterType
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EMonsterType = {
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Default = 0,
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HangupRoom = 1,
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Common = 2,
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Boss = 3,
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Inherit = 4,
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Breach = 5,
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Unseal = 6,
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ChallengeGold = 7,
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ChallengeGoldEfficiency = 8,
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ChallengeAccessory = 9,
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ChallengeSkill = 10,
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ChallengeWeaponRecasting = 11,
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};
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---@enum EQualityType
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EQualityType = {
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Primary = 0,
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Middle = 1,
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Senior = 2,
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Super = 3,
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};
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---@enum ERollingNoticeType
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ERollingNoticeType = {
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None = 0,
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Gain = 1,
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Drop = 2,
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};
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---@enum ESkillAccessType
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ESkillAccessType = {
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BuiltIn = 0,
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Talented = 1,
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Acquired = 2,
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};
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---@enum ESkillCastConditionType
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ESkillCastConditionType = {
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IsNeedHeal = 0,
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};
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---@enum ESkillName
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ESkillName = {
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Default = 0,
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Heal = 1,
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Dash = 2,
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Anger = 3,
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ShadowKill = 4,
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Slash = 5,
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Stun = 6,
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Exhaust = 7,
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Penetration = 8,
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Counter = 9,
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ElectricShock = 10,
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StarFall = 11,
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Ray = 12,
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Crack = 13,
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Weaken = 14,
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Scabbing = 15,
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DeathStrike = 16,
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Roar = 17,
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LightWave = 18,
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IceFrost = 19,
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ToxicRain = 20,
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Puncture = 21,
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Seal = 22,
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AbsorbSoul = 23,
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Tread = 24,
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Stomp = 25,
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StrongWind = 26,
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FireDomain = 27,
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Flowing = 28,
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Tear = 29,
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StickStrike = 30,
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Shuttle = 31,
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Bombing = 32,
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};
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---@enum ESkillSelectorState
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ESkillSelectorState = {
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UnInitialized = 0,
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WaitingActivation = 1,
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Active = 2,
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Finished = 3,
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};
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---@enum ESkillSelectorType
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ESkillSelectorType = {
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SelfPawn = 0,
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NearestPawn = 1,
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CircleRange = 2,
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Straightforward = 3,
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};
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---@enum ESkillSlot
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ESkillSlot = {
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Slot0 = 0,
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Slot1 = 1,
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Slot2 = 2,
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Slot3 = 3,
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Slot4 = 4,
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};
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---@enum ESkillType
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ESkillType = {
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Active = 0,
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Passive = 1,
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};
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---@enum ETaskDurationPolicy
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ETaskDurationPolicy = {
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Instant = 0,
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HasDuration = 1,
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};
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---@enum ETeleportType
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ETeleportType = {
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InArena = 0,
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InHangupRoom = 1,
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};
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---@enum EUILayerGroup
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EUILayerGroup = {
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Low = 0,
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MainUI = 1,
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Medium = 2,
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High = 3,
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Top = 4,
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Guide = 5,
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Toppest = 6,
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Notice = 7,
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};
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---@enum EUIType
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EUIType = {
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Default = 0,
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Main = 1,
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Backpack = 2,
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Attribute = 3,
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Inherit = 4,
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Tech = 5,
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Challenge = 6,
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ResourceGrade = 7,
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SaveGame = 8,
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Settlement = 9,
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SettlementItem = 10,
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BossInfo = 11,
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TreasureBox = 12,
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SelectWeapon = 13,
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MessageBox = 14,
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FloatBox = 15,
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SelectDefaultWeapon = 16,
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SelectAttribute = 17,
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SelectDifficulty = 18,
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Notice = 19,
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SelectSkill = 20,
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Unpacking = 21,
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WeaponDetailsDesc = 22,
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WeaponAttribute = 23,
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SkillButton = 24,
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UseSkill = 25,
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SealRewards = 26,
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NewPlayerGuide = 27,
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DifficultInfo = 28,
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GeneralGuide = 29,
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ForceGuide = 30,
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GM = 31,
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};
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---@enum EWeaponClassType
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EWeaponClassType = {
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WT_Pistol = 0,
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WT_ShotGun = 1,
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WT_MachineGun = 2,
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WT_SubmachineGun = 3,
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WT_ShooterRifle = 4,
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WT_AssaultRifle = 5,
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WT_Sniper = 6,
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};
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---@enum EGuideExistType
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EGuideExistType = {
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Persist = 0,
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Duration = 1,
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};
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---@enum EGuideTextType
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EGuideTextType = {
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None = 0,
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Right = 1,
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Top = 2,
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Left = 3,
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Down = 4,
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};
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---@enum EGuideTriggerType
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EGuideTriggerType = {
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UIVisibile = 0,
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CustomCondition = 1,
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};
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---@enum EGuideWidgetType
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EGuideWidgetType = {
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Square = 0,
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Round = 1,
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};
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