821 lines
24 KiB
Lua
821 lines
24 KiB
Lua
---
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--- Generated by EmmyLua(https://github.com/EmmyLua)
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--- Created by yh.
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--- DateTime: 2023/4/20 10:12
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---
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InheritTable = {}
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-- 属性
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InheritTable.Items = {
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[110] = {
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Type = '盔',
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Stage = '初级',
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Level = 0,
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_02.Icon_UGC_inherit_02'),
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Cost = 500,
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Benefit = {
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{ Type = '威力值', Value = 0, Unit = '' },
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{ Type = '射击伤害%', Value = 0., Unit = '%' },
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}
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},
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[111] = {
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Type = '盔',
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Stage = '初级',
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Level = 1,
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_02.Icon_UGC_inherit_02'),
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Cost = 1000,
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Benefit = {
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{ Type = '威力值', Value = 10, Unit = '' },
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{ Type = '射击伤害%', Value = 0.05, Unit = '%' },
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}
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},
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[112] = {
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Type = '盔',
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Stage = '初级',
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Level = 2,
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_02.Icon_UGC_inherit_02'),
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Cost = 2000,
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Benefit = {
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{ Type = '威力值', Value = 20, Unit = '' },
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{ Type = '射击伤害%', Value = 0.05, Unit = '%' },
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}
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},
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[113] = {
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Type = '盔',
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Stage = '初级',
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Level = 3,
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_02.Icon_UGC_inherit_02'),
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Cost = 3000,
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Benefit = {
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{ Type = '威力值', Value = 30, Unit = '' },
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{ Type = '射击伤害%', Value = 0.05, Unit = '%' },
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}
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},
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[114] = {
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Type = '盔',
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Stage = '初级',
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Level = 4,
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_02.Icon_UGC_inherit_02'),
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Cost = 4000,
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Benefit = {
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{ Type = '威力值', Value = 40, Unit = '' },
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{ Type = '射击伤害%', Value = 0.05, Unit = '%' },
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}
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},
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[115] = {
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Type = '盔',
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Stage = '初级',
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Level = 5,
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_02.Icon_UGC_inherit_02'),
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Cost = '突破',
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Benefit = {
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{ Type = '威力值', Value = 50, Unit = '' },
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{ Type = '射击伤害%', Value = 0.05, Unit = '%' },
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}
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},
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[121] = {
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Type = '盔',
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Stage = '中级',
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Level = 1,
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_04.Icon_UGC_inherit_04'),
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Cost = 6000,
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Benefit = {
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{ Type = '威力值', Value = 100, Unit = '' },
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{ Type = '射击伤害%', Value = 0.10, Unit = '%' },
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}
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},
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[122] = {
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Type = '盔',
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Stage = '中级',
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Level = 2,
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_04.Icon_UGC_inherit_04'),
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Cost = 8000,
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Benefit = {
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{ Type = '威力值', Value = 120, Unit = '' },
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{ Type = '射击伤害%', Value = 0.10, Unit = '%' },
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}
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},
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[123] = {
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Type = '盔',
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Stage = '中级',
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Level = 3,
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_04.Icon_UGC_inherit_04'),
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Cost = 10000,
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Benefit = {
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{ Type = '威力值', Value = 140, Unit = '' },
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{ Type = '射击伤害%', Value = 0.10, Unit = '%' },
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}
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},
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[124] = {
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Type = '盔',
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Stage = '中级',
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Level = 4,
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_04.Icon_UGC_inherit_04'),
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Cost = 12000,
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Benefit = {
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{ Type = '威力值', Value = 160, Unit = '' },
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{ Type = '射击伤害%', Value = 0.10, Unit = '%' },
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}
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},
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[125] = {
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Type = '盔',
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Stage = '中级',
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Level = 5,
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_04.Icon_UGC_inherit_04'),
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Cost = '突破',
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Benefit = {
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{ Type = '威力值', Value = 180, Unit = '' },
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{ Type = '射击伤害%', Value = 0.10, Unit = '%' },
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}
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},
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[131] = {
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Type = '盔',
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Stage = '高级',
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Level = 1,
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_06.Icon_UGC_inherit_06'),
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Cost = 14000,
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Benefit = {
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{ Type = '威力值', Value = 240, Unit = '' },
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{ Type = '射击伤害%', Value = 0.15, Unit = '%' },
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}
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},
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[132] = {
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Type = '盔',
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Stage = '高级',
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Level = 2,
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_06.Icon_UGC_inherit_06'),
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Cost = 17000,
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Benefit = {
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{ Type = '威力值', Value = 270, Unit = '' },
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{ Type = '射击伤害%', Value = 0.15, Unit = '%' },
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}
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},
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[133] = {
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Type = '盔',
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Stage = '高级',
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Level = 3,
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_06.Icon_UGC_inherit_06'),
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Cost = 20000,
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Benefit = {
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{ Type = '威力值', Value = 300, Unit = '' },
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{ Type = '射击伤害%', Value = 0.15, Unit = '%' },
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}
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},
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[134] = {
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Type = '盔',
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Stage = '高级',
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Level = 4,
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_06.Icon_UGC_inherit_06'),
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Cost = 23000,
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Benefit = {
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{ Type = '威力值', Value = 330, Unit = '' },
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{ Type = '射击伤害%', Value = 0.15, Unit = '%' },
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}
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},
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[135] = {
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Type = '盔',
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Stage = '高级',
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Level = 5,
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_06.Icon_UGC_inherit_06'),
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Cost = '突破',
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Benefit = {
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{ Type = '威力值', Value = 360, Unit = '' },
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{ Type = '射击伤害%', Value = 0.15, Unit = '%' },
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}
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},
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[141] = {
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Type = '盔',
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Stage = '超级',
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Level = 1,
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_08.Icon_UGC_inherit_08'),
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Cost = 25000,
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Benefit = {
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{ Type = '威力值', Value = 430, Unit = '' },
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{ Type = '射击伤害%', Value = 0.20, Unit = '%' },
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}
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},
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[142] = {
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Type = '盔',
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Stage = '超级',
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Level = 2,
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_08.Icon_UGC_inherit_08'),
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Cost = 29000,
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Benefit = {
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{ Type = '威力值', Value = 470, Unit = '' },
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{ Type = '射击伤害%', Value = 0.20, Unit = '%' },
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}
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},
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[143] = {
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Type = '盔',
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Stage = '超级',
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Level = 3,
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_08.Icon_UGC_inherit_08'),
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Cost = 33000,
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Benefit = {
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{ Type = '威力值', Value = 510, Unit = '' },
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{ Type = '射击伤害%', Value = 0.20, Unit = '%' },
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}
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},
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[144] = {
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Type = '盔',
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Stage = '超级',
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Level = 4,
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_08.Icon_UGC_inherit_08'),
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Cost = 37000,
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Benefit = {
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{ Type = '威力值', Value = 550, Unit = '' },
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{ Type = '射击伤害%', Value = 0.20, Unit = '%' },
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}
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},
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[145] = {
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Type = '盔',
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Stage = '超级',
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Level = 5,
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_08.Icon_UGC_inherit_08'),
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Cost = '突破',
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Benefit = {
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{ Type = '威力值', Value = 590, Unit = '' },
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{ Type = '射击伤害%', Value = 0.20, Unit = '%' },
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}
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},
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[151] = {
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Type = '盔',
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Stage = '将级',
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Level = 1,
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_10.Icon_UGC_inherit_10'),
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Cost = 39000,
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Benefit = {
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{ Type = '威力值', Value = 670, Unit = '' },
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{ Type = '射击伤害%', Value = 0.25, Unit = '%' },
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}
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},
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[152] = {
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Type = '盔',
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Stage = '将级',
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Level = 2,
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_10.Icon_UGC_inherit_10'),
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Cost = 44000,
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Benefit = {
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{ Type = '威力值', Value = 720, Unit = '' },
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{ Type = '射击伤害%', Value = 0.25, Unit = '%' },
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}
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},
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[153] = {
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Type = '盔',
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Stage = '将级',
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Level = 3,
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_10.Icon_UGC_inherit_10'),
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Cost = 49000,
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|
Benefit = {
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{ Type = '威力值', Value = 770, Unit = '' },
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{ Type = '射击伤害%', Value = 0.25, Unit = '%' },
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}
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},
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[154] = {
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Type = '盔',
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Stage = '将级',
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Level = 4,
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_10.Icon_UGC_inherit_10'),
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Cost = 54000,
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Benefit = {
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{ Type = '威力值', Value = 820, Unit = '' },
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{ Type = '射击伤害%', Value = 0.25, Unit = '%' },
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}
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},
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[155] = {
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Type = '盔',
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Stage = '将级',
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Level = 5,
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_10.Icon_UGC_inherit_10'),
|
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Cost = '突破',
|
|
Benefit = {
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{ Type = '威力值', Value = 870, Unit = '' },
|
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{ Type = '射击伤害%', Value = 0.25, Unit = '%' },
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}
|
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},
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|
[161] = {
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Type = '盔',
|
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Stage = '王级',
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Level = 1,
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Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_12.Icon_UGC_inherit_12'),
|
|
Cost = 56000,
|
|
Benefit = {
|
|
{ Type = '威力值', Value = 960, Unit = '' },
|
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{ Type = '射击伤害%', Value = 0.30, Unit = '%' },
|
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}
|
|
},
|
|
[162] = {
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Type = '盔',
|
|
Stage = '王级',
|
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Level = 2,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_12.Icon_UGC_inherit_12'),
|
|
Cost = 62000,
|
|
Benefit = {
|
|
{ Type = '威力值', Value = 1020, Unit = '' },
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|
{ Type = '射击伤害%', Value = 0.30, Unit = '%' },
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}
|
|
},
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|
[163] = {
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Type = '盔',
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Stage = '王级',
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Level = 3,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_12.Icon_UGC_inherit_12'),
|
|
Cost = 68000,
|
|
Benefit = {
|
|
{ Type = '威力值', Value = 1080, Unit = '' },
|
|
{ Type = '射击伤害%', Value = 0.30, Unit = '%' },
|
|
}
|
|
},
|
|
[164] = {
|
|
Type = '盔',
|
|
Stage = '王级',
|
|
Level = 4,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_12.Icon_UGC_inherit_12'),
|
|
Cost = 74000,
|
|
Benefit = {
|
|
{ Type = '威力值', Value = 1140, Unit = '' },
|
|
{ Type = '射击伤害%', Value = 0.30, Unit = '%' },
|
|
}
|
|
},
|
|
[165] = {
|
|
Type = '盔',
|
|
Stage = '王级',
|
|
Level = 5,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_12.Icon_UGC_inherit_12'),
|
|
Cost = '突破',
|
|
Benefit = {
|
|
{ Type = '威力值', Value = 1200, Unit = '' },
|
|
{ Type = '射击伤害%', Value = 0.30, Unit = '%' },
|
|
}
|
|
},
|
|
[171] = {
|
|
Type = '盔',
|
|
Stage = '皇级',
|
|
Level = 1,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_14.Icon_UGC_inherit_14'),
|
|
Cost = 76000,
|
|
Benefit = {
|
|
{ Type = '威力值', Value = 1300, Unit = '' },
|
|
{ Type = '射击伤害%', Value = 0.35, Unit = '%' },
|
|
}
|
|
},
|
|
[172] = {
|
|
Type = '盔',
|
|
Stage = '皇级',
|
|
Level = 2,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_14.Icon_UGC_inherit_14'),
|
|
Cost = 83000,
|
|
Benefit = {
|
|
{ Type = '威力值', Value = 1370, Unit = '' },
|
|
{ Type = '射击伤害%', Value = 0.35, Unit = '%' },
|
|
}
|
|
},
|
|
[173] = {
|
|
Type = '盔',
|
|
Stage = '皇级',
|
|
Level = 3,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_14.Icon_UGC_inherit_14'),
|
|
Cost = 90000,
|
|
Benefit = {
|
|
{ Type = '威力值', Value = 1440, Unit = '' },
|
|
{ Type = '射击伤害%', Value = 0.35, Unit = '%' },
|
|
}
|
|
},
|
|
[174] = {
|
|
Type = '盔',
|
|
Stage = '皇级',
|
|
Level = 4,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_14.Icon_UGC_inherit_14'),
|
|
Cost = 97000,
|
|
Benefit = {
|
|
{ Type = '威力值', Value = 1510, Unit = '' },
|
|
{ Type = '射击伤害%', Value = 0.35, Unit = '%' },
|
|
}
|
|
},
|
|
[175] = {
|
|
Type = '盔',
|
|
Stage = '皇级',
|
|
Level = 5,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_14.Icon_UGC_inherit_14'),
|
|
Cost = '突破',
|
|
Benefit = {
|
|
{ Type = '威力值', Value = 1580, Unit = '' },
|
|
{ Type = '射击伤害%', Value = 0.35, Unit = '%' },
|
|
}
|
|
},
|
|
[210] = {
|
|
Type = '甲',
|
|
Stage = '初级',
|
|
Level = 0,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_01.Icon_UGC_inherit_01'),
|
|
Cost = 500,
|
|
Benefit = {
|
|
{ Type = '生命值', Value = 0, Unit = '' },
|
|
{ Type = '防御值', Value = 0, Unit = '' },
|
|
}
|
|
},
|
|
[211] = {
|
|
Type = '甲',
|
|
Stage = '初级',
|
|
Level = 1,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_01.Icon_UGC_inherit_01'),
|
|
Cost = 1000,
|
|
Benefit = {
|
|
{ Type = '生命值', Value = 100, Unit = '' },
|
|
{ Type = '防御值', Value = 2, Unit = '' },
|
|
}
|
|
},
|
|
[212] = {
|
|
Type = '甲',
|
|
Stage = '初级',
|
|
Level = 2,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_01.Icon_UGC_inherit_01'),
|
|
Cost = 2000,
|
|
Benefit = {
|
|
{ Type = '生命值', Value = 200, Unit = '' },
|
|
{ Type = '防御值', Value = 4, Unit = '' },
|
|
}
|
|
},
|
|
[213] = {
|
|
Type = '甲',
|
|
Stage = '初级',
|
|
Level = 3,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_01.Icon_UGC_inherit_01'),
|
|
Cost = 3000,
|
|
Benefit = {
|
|
{ Type = '生命值', Value = 300, Unit = '' },
|
|
{ Type = '防御值', Value = 6, Unit = '' },
|
|
}
|
|
},
|
|
[214] = {
|
|
Type = '甲',
|
|
Stage = '初级',
|
|
Level = 4,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_01.Icon_UGC_inherit_01'),
|
|
Cost = 4000,
|
|
Benefit = {
|
|
{ Type = '生命值', Value = 400, Unit = '' },
|
|
{ Type = '防御值', Value = 8, Unit = '' },
|
|
}
|
|
},
|
|
[215] = {
|
|
Type = '甲',
|
|
Stage = '初级',
|
|
Level = 5,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_01.Icon_UGC_inherit_01'),
|
|
Cost = '突破',
|
|
Benefit = {
|
|
{ Type = '生命值', Value = 500, Unit = '' },
|
|
{ Type = '防御值', Value = 10, Unit = '' },
|
|
}
|
|
},
|
|
[221] = {
|
|
Type = '甲',
|
|
Stage = '中级',
|
|
Level = 1,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_03.Icon_UGC_inherit_03'),
|
|
Cost = 6000,
|
|
Benefit = {
|
|
{ Type = '生命值', Value = 1000, Unit = '' },
|
|
{ Type = '防御值', Value = 20, Unit = '' },
|
|
}
|
|
},
|
|
[222] = {
|
|
Type = '甲',
|
|
Stage = '中级',
|
|
Level = 2,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_03.Icon_UGC_inherit_03'),
|
|
Cost = 8000,
|
|
Benefit = {
|
|
{ Type = '生命值', Value = 1200, Unit = '' },
|
|
{ Type = '防御值', Value = 24, Unit = '' },
|
|
}
|
|
},
|
|
[223] = {
|
|
Type = '甲',
|
|
Stage = '中级',
|
|
Level = 3,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_03.Icon_UGC_inherit_03'),
|
|
Cost = 10000,
|
|
Benefit = {
|
|
{ Type = '生命值', Value = 1400, Unit = '' },
|
|
{ Type = '防御值', Value = 28, Unit = '' },
|
|
}
|
|
},
|
|
[224] = {
|
|
Type = '甲',
|
|
Stage = '中级',
|
|
Level = 4,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_03.Icon_UGC_inherit_03'),
|
|
Cost = 12000,
|
|
Benefit = {
|
|
{ Type = '生命值', Value = 1600, Unit = '' },
|
|
{ Type = '防御值', Value = 32, Unit = '' },
|
|
}
|
|
},
|
|
[225] = {
|
|
Type = '甲',
|
|
Stage = '中级',
|
|
Level = 5,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_03.Icon_UGC_inherit_03'),
|
|
Cost = '突破',
|
|
Benefit = {
|
|
{ Type = '生命值', Value = 1800, Unit = '' },
|
|
{ Type = '防御值', Value = 36, Unit = '' },
|
|
}
|
|
},
|
|
[231] = {
|
|
Type = '甲',
|
|
Stage = '高级',
|
|
Level = 1,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_05.Icon_UGC_inherit_05'),
|
|
Cost = 14000,
|
|
Benefit = {
|
|
{ Type = '生命值', Value = 2400, Unit = '' },
|
|
{ Type = '防御值', Value = 48, Unit = '' },
|
|
}
|
|
},
|
|
[232] = {
|
|
Type = '甲',
|
|
Stage = '高级',
|
|
Level = 2,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_05.Icon_UGC_inherit_05'),
|
|
Cost = 17000,
|
|
Benefit = {
|
|
{ Type = '生命值', Value = 2700, Unit = '' },
|
|
{ Type = '防御值', Value = 54, Unit = '' },
|
|
}
|
|
},
|
|
[233] = {
|
|
Type = '甲',
|
|
Stage = '高级',
|
|
Level = 3,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_05.Icon_UGC_inherit_05'),
|
|
Cost = 20000,
|
|
Benefit = {
|
|
{ Type = '生命值', Value = 3000, Unit = '' },
|
|
{ Type = '防御值', Value = 60, Unit = '' },
|
|
}
|
|
},
|
|
[234] = {
|
|
Type = '甲',
|
|
Stage = '高级',
|
|
Level = 4,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_05.Icon_UGC_inherit_05'),
|
|
Cost = 23000,
|
|
Benefit = {
|
|
{ Type = '生命值', Value = 3300, Unit = '' },
|
|
{ Type = '防御值', Value = 66, Unit = '' },
|
|
}
|
|
},
|
|
[235] = {
|
|
Type = '甲',
|
|
Stage = '高级',
|
|
Level = 5,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_05.Icon_UGC_inherit_05'),
|
|
Cost = '突破',
|
|
Benefit = {
|
|
{ Type = '生命值', Value = 3600, Unit = '' },
|
|
{ Type = '防御值', Value = 72, Unit = '' },
|
|
}
|
|
},
|
|
[241] = {
|
|
Type = '甲',
|
|
Stage = '超级',
|
|
Level = 1,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_07.Icon_UGC_inherit_07'),
|
|
Cost = 25000,
|
|
Benefit = {
|
|
{ Type = '生命值', Value = 4300, Unit = '' },
|
|
{ Type = '防御值', Value = 86, Unit = '' },
|
|
}
|
|
},
|
|
[242] = {
|
|
Type = '甲',
|
|
Stage = '超级',
|
|
Level = 2,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_07.Icon_UGC_inherit_07'),
|
|
Cost = 29000,
|
|
Benefit = {
|
|
{ Type = '生命值', Value = 4700, Unit = '' },
|
|
{ Type = '防御值', Value = 94, Unit = '' },
|
|
}
|
|
},
|
|
[243] = {
|
|
Type = '甲',
|
|
Stage = '超级',
|
|
Level = 3,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_07.Icon_UGC_inherit_07'),
|
|
Cost = 33000,
|
|
Benefit = {
|
|
{ Type = '生命值', Value = 5100, Unit = '' },
|
|
{ Type = '防御值', Value = 102, Unit = '' },
|
|
}
|
|
},
|
|
[244] = {
|
|
Type = '甲',
|
|
Stage = '超级',
|
|
Level = 4,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_07.Icon_UGC_inherit_07'),
|
|
Cost = 37000,
|
|
Benefit = {
|
|
{ Type = '生命值', Value = 5500, Unit = '' },
|
|
{ Type = '防御值', Value = 110, Unit = '' },
|
|
}
|
|
},
|
|
[245] = {
|
|
Type = '甲',
|
|
Stage = '超级',
|
|
Level = 5,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_07.Icon_UGC_inherit_07'),
|
|
Cost = '突破',
|
|
Benefit = {
|
|
{ Type = '生命值', Value = 5900, Unit = '' },
|
|
{ Type = '防御值', Value = 118, Unit = '' },
|
|
}
|
|
},
|
|
[251] = {
|
|
Type = '甲',
|
|
Stage = '将级',
|
|
Level = 1,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_09.Icon_UGC_inherit_09'),
|
|
Cost = 39000,
|
|
Benefit = {
|
|
{ Type = '生命值', Value = 6700, Unit = '' },
|
|
{ Type = '防御值', Value = 134, Unit = '' },
|
|
}
|
|
},
|
|
[252] = {
|
|
Type = '甲',
|
|
Stage = '将级',
|
|
Level = 2,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_09.Icon_UGC_inherit_09'),
|
|
Cost = 44000,
|
|
Benefit = {
|
|
{ Type = '生命值', Value = 7200, Unit = '' },
|
|
{ Type = '防御值', Value = 144, Unit = '' },
|
|
}
|
|
},
|
|
[253] = {
|
|
Type = '甲',
|
|
Stage = '将级',
|
|
Level = 3,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_09.Icon_UGC_inherit_09'),
|
|
Cost = 49000,
|
|
Benefit = {
|
|
{ Type = '生命值', Value = 7700, Unit = '' },
|
|
{ Type = '防御值', Value = 154, Unit = '' },
|
|
}
|
|
},
|
|
[254] = {
|
|
Type = '甲',
|
|
Stage = '将级',
|
|
Level = 4,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_09.Icon_UGC_inherit_09'),
|
|
Cost = 54000,
|
|
Benefit = {
|
|
{ Type = '生命值', Value = 8200, Unit = '' },
|
|
{ Type = '防御值', Value = 164, Unit = '' },
|
|
}
|
|
},
|
|
[255] = {
|
|
Type = '甲',
|
|
Stage = '将级',
|
|
Level = 5,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_09.Icon_UGC_inherit_09'),
|
|
Cost = '突破',
|
|
Benefit = {
|
|
{ Type = '生命值', Value = 8700, Unit = '' },
|
|
{ Type = '防御值', Value = 174, Unit = '' },
|
|
}
|
|
},
|
|
[261] = {
|
|
Type = '甲',
|
|
Stage = '王级',
|
|
Level = 1,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_11.Icon_UGC_inherit_11'),
|
|
Cost = 56000,
|
|
Benefit = {
|
|
{ Type = '生命值', Value = 9600, Unit = '' },
|
|
{ Type = '防御值', Value = 192, Unit = '' },
|
|
}
|
|
},
|
|
[262] = {
|
|
Type = '甲',
|
|
Stage = '王级',
|
|
Level = 2,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_11.Icon_UGC_inherit_11'),
|
|
Cost = 62000,
|
|
Benefit = {
|
|
{ Type = '生命值', Value = 10200, Unit = '' },
|
|
{ Type = '防御值', Value = 204, Unit = '' },
|
|
}
|
|
},
|
|
[263] = {
|
|
Type = '甲',
|
|
Stage = '王级',
|
|
Level = 3,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_11.Icon_UGC_inherit_11'),
|
|
Cost = 68000,
|
|
Benefit = {
|
|
{ Type = '生命值', Value = 10800, Unit = '' },
|
|
{ Type = '防御值', Value = 216, Unit = '' },
|
|
}
|
|
},
|
|
[264] = {
|
|
Type = '甲',
|
|
Stage = '王级',
|
|
Level = 4,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_11.Icon_UGC_inherit_11'),
|
|
Cost = 74000,
|
|
Benefit = {
|
|
{ Type = '生命值', Value = 11400, Unit = '' },
|
|
{ Type = '防御值', Value = 228, Unit = '' },
|
|
}
|
|
},
|
|
[265] = {
|
|
Type = '甲',
|
|
Stage = '王级',
|
|
Level = 5,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_11.Icon_UGC_inherit_11'),
|
|
Cost = '突破',
|
|
Benefit = {
|
|
{ Type = '生命值', Value = 12000, Unit = '' },
|
|
{ Type = '防御值', Value = 240, Unit = '' },
|
|
}
|
|
},
|
|
[271] = {
|
|
Type = '甲',
|
|
Stage = '皇级',
|
|
Level = 1,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_13.Icon_UGC_inherit_13'),
|
|
Cost = 76000,
|
|
Benefit = {
|
|
{ Type = '生命值', Value = 13000, Unit = '' },
|
|
{ Type = '防御值', Value = 260, Unit = '' },
|
|
}
|
|
},
|
|
[272] = {
|
|
Type = '甲',
|
|
Stage = '皇级',
|
|
Level = 2,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_13.Icon_UGC_inherit_13'),
|
|
Cost = 83000,
|
|
Benefit = {
|
|
{ Type = '生命值', Value = 13700, Unit = '' },
|
|
{ Type = '防御值', Value = 274, Unit = '' },
|
|
}
|
|
},
|
|
[273] = {
|
|
Type = '甲',
|
|
Stage = '皇级',
|
|
Level = 3,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_13.Icon_UGC_inherit_13'),
|
|
Cost = 90000,
|
|
Benefit = {
|
|
{ Type = '生命值', Value = 14400, Unit = '' },
|
|
{ Type = '防御值', Value = 288, Unit = '' },
|
|
}
|
|
},
|
|
[274] = {
|
|
Type = '甲',
|
|
Stage = '皇级',
|
|
Level = 4,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_13.Icon_UGC_inherit_13'),
|
|
Cost = 97000,
|
|
Benefit = {
|
|
{ Type = '生命值', Value = 15100, Unit = '' },
|
|
{ Type = '防御值', Value = 302, Unit = '' },
|
|
}
|
|
},
|
|
[275] = {
|
|
Type = '甲',
|
|
Stage = '皇级',
|
|
Level = 5,
|
|
Icon = UGCGameSystem.GetUGCResourcesFullPath('Asset/IconTexture/inherit_Icon/Textures/Icon_UGC_inherit_13.Icon_UGC_inherit_13'),
|
|
Cost = '突破',
|
|
Benefit = {
|
|
{ Type = '生命值', Value = 15800, Unit = '' },
|
|
{ Type = '防御值', Value = 316, Unit = '' },
|
|
}
|
|
}
|
|
}
|
|
|
|
function InheritTable.GetNextId(InId)
|
|
local NewId = InId + 1
|
|
local Info = InheritTable.Items[NewId]
|
|
if Info ~= nil then
|
|
return NewId
|
|
end
|
|
|
|
NewId = (InId // 10 + 1) * 10 + 1
|
|
Info = InheritTable.Items[NewId]
|
|
if Info ~= nil then
|
|
return NewId
|
|
end
|
|
|
|
-- 此时说明到底了
|
|
return -1
|
|
end
|