2025-01-04 23:00:19 +08:00

17 lines
555 B
Lua

ProjectConfig = ProjectConfig or {}
-- 狩猎阶段间隔时间
ProjectConfig.HuntingPhaseIntervalTime = 60;
-- 狩猎持续时间
ProjectConfig.HuntingDuration = 25;
-- 能量球激活时间间隔
ProjectConfig.EnergyBallActivationTimeInterval = 50;
-- 激活能量球所需的伤害
ProjectConfig.ActiveBallNeedDamage = 6000;
-- 能量球携带的随机Buff列表
ProjectConfig.EnergyBallHaveBuffs = {
GodOfWarConfig.EIncreaseType.AddDamage,
GodOfWarConfig.EIncreaseType.AddMaxHealth,
-- GodOfWarConfig.EIncreaseType.RespiratoryRecovery,
}