68 lines
2.1 KiB
Lua
68 lines
2.1 KiB
Lua
---@class WB_Spectator_SelectWeaponItem_C:UUserWidget
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---@field Image_Icon UImage
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---@field ScrollBox_SelfWeapons UScrollBox
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---@field TextBlock_PlayerSelect UTextBlock
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---@field WB_Disables UWB_Disables_C
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--Edit Below--
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---@type WB_Spectator_SelectWeaponItem_C
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local WB_Spectator_SelectWeaponItem = { bInitDoOnce = false }
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WB_Spectator_SelectWeaponItem.PlayerKey = nil;
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function WB_Spectator_SelectWeaponItem:Construct()
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self:LuaInit();
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end
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function WB_Spectator_SelectWeaponItem:LuaInit()
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if self.bInitDoOnce then return ; end
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self.bInitDoOnce = true;
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UITool.HideAllChildren(self.ScrollBox_SelfWeapons);
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table.func(self.WB_Disables, "LuaInit");
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end
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function WB_Spectator_SelectWeaponItem:SetPlayerKey(InPlayerKey)
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self.PlayerKey = InPlayerKey;
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-- 加载
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UGCLogSystem.Log("[WB_Spectator_SelectWeaponItem:SetPlayerKey] PlayerKey = %s", tostring(InPlayerKey));
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self.TextBlock_PlayerSelect:SetText(UE.GetPlayerName(InPlayerKey) .. '选择');
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UITool.DownloadImage(UE.GetPlayerIconURL(InPlayerKey), function(Texture)
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self.Image_Icon:SetBrushFromTextureDynamic(Texture);
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end);
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end
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function WB_Spectator_SelectWeaponItem:GetPlayerKey()
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return self.PlayerKey;
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end
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function WB_Spectator_SelectWeaponItem:OnPlayerDisable(Disables)
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self.WB_Disables:OnPlayerDisable(Disables);
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end
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function WB_Spectator_SelectWeaponItem:OnUpdateSelectWeapons(InList)
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UITool.HideAllChildren(self.ScrollBox_SelfWeapons);
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if table.isEmpty(InList) then return ; end
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UITool.ForeachAllChildren(self.ScrollBox_SelfWeapons, function(index, Widget)
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if InList[index] then
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UGCLogSystem.Log("[WB_Spectator_SelectWeaponItem:OnUpdateSelectWeapons] Item = %d", InList[index])
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Widget:SetItemId(InList[index]);
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Widget:SetVisibility(ESlateVisibility.SelfHitTestInvisible);
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else
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Widget:SetVisibility(ESlateVisibility.Collapsed);
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end
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end)
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end
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-- function WB_Spectator_SelectWeaponItem:Tick(MyGeometry, InDeltaTime)
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-- end
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--- 清空对应的 Class
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function WB_Spectator_SelectWeaponItem:Destruct()
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ObjectPath.WB_AllWeapon_Type = nil;
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ObjectPath.WB_AllWeapon_Item = nil;
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ObjectPath.WB_SelectWeaponItems = nil;
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end
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return WB_Spectator_SelectWeaponItem |