62 lines
1.9 KiB
Lua
62 lines
1.9 KiB
Lua
---@class WB_HeightItem_C:UUserWidget
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---@field Image_Head UImage
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---@field Image_IsLocalPlayer UImage
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---@field TextBlock_PlayerNum_Debug UTextBlock
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---@field TextBlock_Score UTextBlock
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--Edit Below--
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local WB_HeightItem = {
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bInitDoOnce = false;
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TargetPos = 0;
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NowPos = 0.;
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InterpSpeed = 20;
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};
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--[==[ Construct
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function WB_HeightItem:Construct()
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end
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-- Construct ]==]
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function WB_HeightItem:Tick(MyGeometry, InDeltaTime)
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self.NowPos = KismetMathLibrary.FInterpTo_Constant(self.NowPos, self.TargetPos, InDeltaTime, self.InterpSpeed)
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self:SetRenderTranslation({X = 0, Y = self.NowPos})
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UGCLogSystem.Log("[WB_HeightItem_Tick]")
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end
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-- function WB_HeightItem:Destruct()
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-- end
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function WB_HeightItem:SetPlayerKey(InPlayerKey)
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self.PlayerKey = InPlayerKey
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if self.PlayerKey == nil or self.PlayerKey < 0 then
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self:SetVisibility(ESlateVisibility.Collapsed)
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else
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if GlobalConfigs.IsDebug then
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self.TextBlock_PlayerNum_Debug:SetVisibility(ESlateVisibility.SelfHitTestInvisible)
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self.TextBlock_PlayerNum_Debug:SetText(tostring(InPlayerKey % 10))
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end
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self:SetVisibility(ESlateVisibility.HitTestInvisible)
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if self.PlayerKey == UGCSystemLibrary.GetLocalPlayerKey() then
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self.Image_IsLocalPlayer:SetVisibility(ESlateVisibility.HitTestInvisible)
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else
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self.Image_IsLocalPlayer:SetVisibility(ESlateVisibility.Collapsed)
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end
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UGCSystemLibrary.DownloadImageToUImage(self.Image_Head, UGCGameSystem.GameState:GetHeadIconByPlayerKey(self.PlayerKey));
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end
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end
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function WB_HeightItem:UpdatePlayerScore(NewScore)
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if NewScore == nil then
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NewScore = 0
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end
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self.TextBlock_Score:SetText(string.format("%sm", tostring(NewScore)))
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end
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function WB_HeightItem:GetPlayerKey()
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return self.PlayerKey
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end
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function WB_HeightItem:SetTargetPos(InPos)
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self.TargetPos = InPos
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end
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return WB_HeightItem; |