62 lines
2.4 KiB
Lua
62 lines
2.4 KiB
Lua
---@class WB_HeadingInfo_C:UUserWidget
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---@field TextBlock_Coin UTextBlock
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---@field TextBlock_RankNum UTextBlock
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---@field TextBlock_Score UTextBlock
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---@field TextBlock_Team UTextBlock
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--Edit Below--
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---@type WB_HeadingInfo_C
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local WB_HeadingInfo = { bInitDoOnce = false; };
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function WB_HeadingInfo:Construct()
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UGCEventSystem.AddListener(EventEnum.UpdatePlayerScoreData, self.UpdatePlayerScoreData, self)
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UGCEventSystem.AddListener(EventEnum.PlayerGoldCoinChange, self.UpdatePlayerCoin, self)
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--UGCEventSystem.AddListener(EventEnum.UpdatePlayerRank, self.UpdateRank, self)
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--self:UpdateRank()
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self:UpdatePlayerCoin()
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UGCEventSystem.SetTimer(self, function()
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local TeamID = UGCPlayerControllerSystem.GetTeamID(UGCSystemLibrary.GetLocalPlayerController())
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UGCLogSystem.Log("[WB_HeadingInfo_Construct] TeamID:%s", tostring(TeamID))
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if TeamID then
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self.TextBlock_Team:SetText(tostring(TeamConfig.TeamName[TeamID]) .. " 方")
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local TeamColor = TeamConfig.TeamColor[TeamID]
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if TeamColor then
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self.TextBlock_Team:SetColorAndOpacity({SpecifiedColor = TeamColor, ColorUseRule=0})
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end
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end
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end, 1)
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--local TeamID = UGCPlayerControllerSystem.GetTeamID(UGCSystemLibrary.GetLocalPlayerController())
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--UGCLogSystem.Log("[WB_HeadingInfo_Construct] TeamID:%s", tostring(TeamID))
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--if TeamID then
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-- self.TextBlock_Team:SetText(tostring(TeamConfig.TeamName[TeamID]) .. " 方")
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-- local TeamColor = TeamConfig.TeamColor[TeamID]
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-- if TeamColor then
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-- self.TextBlock_Team:SetColorAndOpacity({SpecifiedColor = TeamColor, ColorUseRule=0})
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-- end
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--end
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end
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function WB_HeadingInfo:UpdateRank()
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local Rank = UGCGameSystem.GameState:GetPlayerRankByPlayerKey(UGCSystemLibrary.GetLocalPlayerKey())
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if Rank then
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self.TextBlock_RankNum:SetText(tostring(Rank))
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end
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self.TextBlock_RankNum:SetText(tostring(Rank))
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end
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function WB_HeadingInfo:UpdatePlayerScoreData()
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local ScoreDatas = UGCGameSystem.GameState:GetScoreDataByPlayerKey(UGCSystemLibrary.GetLocalPlayerKey())
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if ScoreDatas then
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self.TextBlock_Score:SetText(tostring(ScoreDatas.Kill))
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end
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end
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function WB_HeadingInfo:UpdatePlayerCoin()
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self.TextBlock_Coin:SetText(tostring(UGCGameSystem.GameState:GetPlayerCoin(UGCSystemLibrary.GetLocalPlayerKey())))
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end
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return WB_HeadingInfo; |