UGCProjects/GZJ/Script/SimpleSkill/Task/SimpleSkillTask_Anger.lua
2025-01-08 22:46:12 +08:00

72 lines
2.9 KiB
Lua

local SimpleSkillTask = require("Script.SimpleSkill.Task.SimpleSkillTask")
local SimpleSkillTask_Anger = LuaClass("SimpleSkillTask_Anger", SimpleSkillTask)
SimpleSkillTask_Anger.PawnAttackMultiplier = 2.0
SimpleSkillTask_Anger.PawnReceiveDamageMultiplier = 1.2
SimpleSkillTask_Anger.CasterPlayerState = nil
SimpleSkillTask_Anger.CachedGetDamageFunction = nil
SimpleSkillTask_Anger.CachedMakeDamageFunction = nil
function SimpleSkillTask_Anger:ctor(OwnerSkill)
SimpleSkillTask_Anger.super.ctor(self, OwnerSkill)
end
function SimpleSkillTask_Anger:InitTaskFromData(TaskData, CasterPawn)
SimpleSkillTask.InitTaskFromData(self, TaskData, CasterPawn)
self.TaskName = "Anger"
end
function SimpleSkillTask_Anger:ActivateTask()
SimpleSkillTask.ActivateTask(self)
self:EnableSkillEffect(self.CasterPawn, nil)
end
function SimpleSkillTask_Anger:ActivateTaskInTimer()
UE.Log("[SimpleSkillTask_Anger] Activated PlayerKey = %s", tostring(self.CasterPawn.PlayerKey))
local PlayerState = UGCGameSystem.GetPlayerStateByPlayerKey(self.CasterPawn.PlayerKey)
if not UE.IsValid(PlayerState) then
UE.Log("[SimpleSkillTask_Anger] Invalid PlayerState, PlayerKey = %s", tostring(self.CasterPawn.PlayerKey))
return
end
self.CasterPlayerState = PlayerState
if self.CasterPlayerState["GetDamage"] ~= nil then
self.CachedGetDamageFunction = self.CasterPlayerState["GetDamage"]
local NewGetDamageFunction = function(PlayerState, InEnemy, InNum)
local DamageAmount = self.CachedGetDamageFunction(PlayerState, InEnemy, InNum)
local New = DamageAmount * self.PawnReceiveDamageMultiplier
UE.Log("[SimpleSkillTask_Anger] GetDamage In=%.2f, Out=%.2f", DamageAmount, New)
return New
end
self.CasterPlayerState["GetDamage"] = NewGetDamageFunction
else
UE.Log("[SimpleSkillTask_Anger] PlayerKey = %s has no func GetDamage", tostring(self.CasterPawn.PlayerKey))
end
if self.CasterPlayerState["MakeDamage"] ~= nil then
self.CachedMakeDamageFunction = self.CasterPlayerState["MakeDamage"]
local NewMakeDamageFunction = function(PlayerState, InEnemy)
local Damage = self.CachedMakeDamageFunction(PlayerState, InEnemy)
local New = Damage * self.PawnAttackMultiplier
UE.Log("[SimpleSkillTask_Anger] MakeDamage In=%.2f, Out=%.2f", Damage, New)
return New
end
self.CasterPlayerState["MakeDamage"] = NewMakeDamageFunction
else
UE.Log("[SimpleSkillTask_Anger] PlayerKey = %s has no func MakeDamage", tostring(self.CasterPawn.PlayerKey))
end
end
function SimpleSkillTask_Anger:DeactivateTask()
if self.CachedGetDamageFunction ~= nil then
self.CasterPlayerState["GetDamage"] = self.CachedGetDamageFunction
end
if self.CachedMakeDamageFunction ~= nil then
self.CasterPlayerState["MakeDamage"] = self.CachedMakeDamageFunction
end
end
return SimpleSkillTask_Anger;