57 lines
1.2 KiB
Lua
57 lines
1.2 KiB
Lua
local Prefix = "Script.Global.Table."
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local Post = "Table"
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--- 初始化 ObjectPath
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local Item = require(Prefix .. 'ObjectPath')
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Item.Init();
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require(Prefix .. 'Vehicle' .. Post)
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require(Prefix .. 'Weapon' .. Post)
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WeaponTableInit();
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require(Prefix .. 'Level' .. Post)
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require(Prefix .. 'Skill' .. Post)
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require(Prefix .. 'Item' .. Post)
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require(Prefix .. 'Buff' .. Post)
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require(Prefix .. 'Mode' .. Post)
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InitBuffTable();
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function UnableTable()
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ObjectPath = nil;
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WeaponTable = nil;
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EWeaponTypes = nil;
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EWeaponIdType = nil;
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WeaponTypeInfo = nil;
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WeaponTable = nil;
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EnglishNamedWeapon = nil;
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ShootWeaponEnums = nil;
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EFillBulletType = nil;
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EWeaponPartType = nil;
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WeaponTypeName = nil;
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WeaponTypeParts = nil;
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WeaponParts = nil;
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NamedWeaponParts = nil;
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WeaponSuits = nil;
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WeaponNameTable = nil;
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WeaponAmmunitionItem = nil;
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AmmoTable = nil;
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OtherItems = nil;
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WeaponIdTable = nil;
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BuffTable = nil;
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ItemTable = nil;
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ESupplyType = nil;
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SupplyItems = nil;
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EBombType = nil;
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BombItems = nil;
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EBagType = nil;
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BagItems = nil;
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EArmorType = nil;
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ArmorItems = nil;
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EHelmetType = nil;
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HelmetItems = nil;
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ItemNameTable = nil;
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ECustomItemType = nil;
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LevelTable = nil;
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SkillTable = nil;
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VehicleTable = nil;
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end |