66 lines
1.8 KiB
Lua
66 lines
1.8 KiB
Lua
---@class WB_GameEnd_C:UUserWidget
|
|
---@field Button_Return UButton
|
|
---@field Button_Share UButton
|
|
---@field TextBlock_Return UTextBlock
|
|
---@field WB_PlayerScores UWB_PlayerScores_C
|
|
---@field WidgetSwitcher_GameEnd UWidgetSwitcher
|
|
--Edit Below--
|
|
---@type WB_GameEnd_C
|
|
local WB_GameEnd = { bInitDoOnce = false; };
|
|
|
|
WB_GameEnd.ReturnTimer = nil;
|
|
|
|
function WB_GameEnd:Construct()
|
|
self:LuaInit();
|
|
end
|
|
|
|
function WB_GameEnd:OnShowPanel(InTime, ...)
|
|
-- 加载即可
|
|
self:AutoReturnToLobby(InTime);
|
|
local vars = {...};
|
|
UGCLogSystem.LogTree(string.format("[WB_GameEnd:OnShowPanel] vars ="), vars)
|
|
self:SetResultScores(table.unpackTable(vars));
|
|
end
|
|
|
|
function WB_GameEnd:SetResultScores(InScore)
|
|
UGCLogSystem.Log("[WB_GameEnd:SetResultScores] TeamId = %d", InScore);
|
|
self.WidgetSwitcher_GameEnd:SetActiveWidgetIndex(InScore == LocalTeamId and 1 or 0);
|
|
end
|
|
|
|
function WB_GameEnd:AutoReturnToLobby(InTime)
|
|
if InTime == nil then InTime = MiniGameTimes.GameEnd; end
|
|
GlobalTickTool:AddInternalCount(self, function(o, dt, ServerTime, t)
|
|
self.TextBlock_Return:SetText("返回大厅("..tostring(t)..')');
|
|
end, 1, InTime, function(o)
|
|
o:OnReturnToLobby();
|
|
end);
|
|
end
|
|
|
|
function WB_GameEnd:LuaInit()
|
|
if self.bInitDoOnce then return ; end
|
|
UGCLogSystem.Log("[WB_GameEnd:LuaInit] 执行")
|
|
self.WB_PlayerScores:LuaInit();
|
|
self.Button_Return.OnClicked:Add(self.OnReturnToLobby, self)
|
|
UITool.BindButtonToShare(self.Button_Share);
|
|
self.TextBlock_Return:SetText("返回大厅");
|
|
self.bInitDoOnce = true;
|
|
end
|
|
|
|
function WB_GameEnd:UpdatePlayerSoldiers(InList)
|
|
UGCLogSystem.LogTree(string.format("[WB_GameEnd:UpdatePlayerSoldiers] InList ="), InList)
|
|
self.WB_PlayerScores:UpdatePlayerSoldiers(InList);
|
|
end
|
|
|
|
function WB_GameEnd:OnReturnToLobby()
|
|
UE.ReturnToLobby();
|
|
end
|
|
|
|
-- function WB_GameEnd:Tick(MyGeometry, InDeltaTime)
|
|
|
|
-- end
|
|
|
|
-- function WB_GameEnd:Destruct()
|
|
|
|
-- end
|
|
|
|
return WB_GameEnd; |