112 lines
4.6 KiB
Lua
112 lines
4.6 KiB
Lua
BuffAssetConfig = BuffAssetConfig or {}
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--- Buff重复获得的类型
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BuffAssetConfig.EBuffRepeatedType = {
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--- 叠加
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Superposition = 1;
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--- 延长持续时间
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TimeExpand = 2;
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}
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-- Buff资产的根目录
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BuffAssetConfig.AssetRootPath = "Script.Global.BuffSystem.BuffAsset"
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BuffAssetConfig.EBuffAssetType = {
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TestBuff = -1;
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GodOfWar = 0;
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JumpStrengthenLv1 = 1;
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JumpStrengthenLv2 = 2;
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JumpStrengthenLv3 = 3;
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MoveSpeedStrengthenLv1 = 4;
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MoveSpeedStrengthenLv2 = 5;
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MoveSpeedStrengthenLv3 = 6;
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IncreasedDamageLv1 = 7;
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IncreasedDamageLv2 = 8;
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IncreasedDamageLv3 = 9;
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RespiratoryRecoveryLv1 = 10;
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RespiratoryRecoveryLv2 = 11;
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RespiratoryRecoveryLv3 = 12;
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IncreasedDefenseLv1 = 13;
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IncreasedDefenseLv2 = 14;
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IncreasedDefenseLv3 = 15;
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VampirismLv1 = 16;
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VampirismLv2 = 17;
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VampirismLv3 = 18;
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IceLv1 = 19;
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IceLv2 = 20;
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IceLv3 = 21;
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BulletIceLv1 = 22;
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BulletIceLv2 = 23;
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BulletIceLv3 = 24;
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JumpScaleLv1 = 25;
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JumpScaleLv2 = 26;
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JumpScaleLv3 = 27;
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MarkedLv1 = 28;
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MarkedLv2 = 29;
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MarkedLv3 = 30;
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MarkLv1 = 31;
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MarkLv2 = 32;
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MarkLv3 = 33;
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AddMaxHealthLv1 = 34;
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AddMaxHealthLv2 = 35;
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AddMaxHealthLv3 = 36;
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BulletExplosionLv1 = 37;
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BulletExplosionLv2 = 38;
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BulletExplosionLv3 = 39;
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TenaciousLv1 = 40;
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TenaciousLv2 = 41;
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CounterattackLv1 = 42;
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CounterattackLv2 = 43;
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}
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BuffAssetConfig.BuffFileName = {
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[BuffAssetConfig.EBuffAssetType.TestBuff] = "TestBuffAsset";
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[BuffAssetConfig.EBuffAssetType.GodOfWar] = "GodOfWar";
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[BuffAssetConfig.EBuffAssetType.JumpStrengthenLv1] = "JumpStrengthenLv1";
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[BuffAssetConfig.EBuffAssetType.JumpStrengthenLv2] = "JumpStrengthenLv2";
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[BuffAssetConfig.EBuffAssetType.JumpStrengthenLv3] = "JumpStrengthenLv3";
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[BuffAssetConfig.EBuffAssetType.MoveSpeedStrengthenLv1] = "MoveSpeedStrengthenLv1";
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[BuffAssetConfig.EBuffAssetType.MoveSpeedStrengthenLv2] = "MoveSpeedStrengthenLv2";
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[BuffAssetConfig.EBuffAssetType.MoveSpeedStrengthenLv3] = "MoveSpeedStrengthenLv3";
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[BuffAssetConfig.EBuffAssetType.IncreasedDamageLv1] = "IncreasedDamageLv1";
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[BuffAssetConfig.EBuffAssetType.IncreasedDamageLv2] = "IncreasedDamageLv2";
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[BuffAssetConfig.EBuffAssetType.IncreasedDamageLv3] = "IncreasedDamageLv3";
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[BuffAssetConfig.EBuffAssetType.RespiratoryRecoveryLv1] = "RespiratoryRecoveryLv1";
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[BuffAssetConfig.EBuffAssetType.RespiratoryRecoveryLv2] = "RespiratoryRecoveryLv2";
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[BuffAssetConfig.EBuffAssetType.RespiratoryRecoveryLv3] = "RespiratoryRecoveryLv3";
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[BuffAssetConfig.EBuffAssetType.IncreasedDefenseLv1] = "IncreasedDefenseLv1";
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[BuffAssetConfig.EBuffAssetType.IncreasedDefenseLv2] = "IncreasedDefenseLv2";
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[BuffAssetConfig.EBuffAssetType.IncreasedDefenseLv3] = "IncreasedDefenseLv3";
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[BuffAssetConfig.EBuffAssetType.VampirismLv1] = "VampirismLv1";
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[BuffAssetConfig.EBuffAssetType.VampirismLv2] = "VampirismLv2";
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[BuffAssetConfig.EBuffAssetType.VampirismLv3] = "VampirismLv3";
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[BuffAssetConfig.EBuffAssetType.IceLv1] = "IceLv1";
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[BuffAssetConfig.EBuffAssetType.IceLv2] = "IceLv2";
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[BuffAssetConfig.EBuffAssetType.IceLv3] = "IceLv3";
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[BuffAssetConfig.EBuffAssetType.BulletIceLv1] = "BulletIceLv1";
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[BuffAssetConfig.EBuffAssetType.BulletIceLv2] = "BulletIceLv2";
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[BuffAssetConfig.EBuffAssetType.BulletIceLv3] = "BulletIceLv3";
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[BuffAssetConfig.EBuffAssetType.JumpScaleLv1] = "JumpScaleLv1";
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[BuffAssetConfig.EBuffAssetType.JumpScaleLv2] = "JumpScaleLv2";
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[BuffAssetConfig.EBuffAssetType.JumpScaleLv3] = "JumpScaleLv3";
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[BuffAssetConfig.EBuffAssetType.MarkedLv1] = "MarkedLv1";
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[BuffAssetConfig.EBuffAssetType.MarkedLv2] = "MarkedLv2";
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[BuffAssetConfig.EBuffAssetType.MarkedLv3] = "MarkedLv3";
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[BuffAssetConfig.EBuffAssetType.MarkLv1] = "MarkLv1";
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[BuffAssetConfig.EBuffAssetType.MarkLv2] = "MarkLv2";
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[BuffAssetConfig.EBuffAssetType.MarkLv3] = "MarkLv3";
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[BuffAssetConfig.EBuffAssetType.AddMaxHealthLv1] = "AddMaxHealthLv1";
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[BuffAssetConfig.EBuffAssetType.AddMaxHealthLv2] = "AddMaxHealthLv2";
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[BuffAssetConfig.EBuffAssetType.AddMaxHealthLv3] = "AddMaxHealthLv3";
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[BuffAssetConfig.EBuffAssetType.BulletExplosionLv1] = "BulletExplosionLv1";
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[BuffAssetConfig.EBuffAssetType.BulletExplosionLv2] = "BulletExplosionLv2";
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[BuffAssetConfig.EBuffAssetType.BulletExplosionLv3] = "BulletExplosionLv3";
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[BuffAssetConfig.EBuffAssetType.TenaciousLv1] = "TenaciousLv1";
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[BuffAssetConfig.EBuffAssetType.TenaciousLv2] = "TenaciousLv2";
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[BuffAssetConfig.EBuffAssetType.CounterattackLv1] = "CounterattackLv1";
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[BuffAssetConfig.EBuffAssetType.CounterattackLv2] = "CounterattackLv2";
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} |