56 lines
3.1 KiB
Lua
56 lines
3.1 KiB
Lua
EventEnum = {
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-- DefaultEvent
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DSStartUp = 1001, -- 服务器启动
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PlayerLogin = 1003, -- 玩家加入房间 PlayerKey
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PlayerExit = 1004, -- 玩家离开房间 PlayerKey
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-- GameState
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GameStateChange = 2001, -- 游戏模式改变 CustomEnum.EGameState
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WaitPlayerJoin = 2002, -- 等待玩家加入
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GamePlay = 2003, -- 游戏开始
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GameEnd = 2004, -- 游戏结束
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RoundBegining = 2005, -- 回合开始
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RoundEnd = 2006, -- 回合结束
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RoundReadyFinish = 2007, -- 回合准备阶段结束
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-- PlayerEvent
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PlayerDeathInfo = 3001, -- 死亡信息 VictimKey, CauserKey, WeaponID, DamageType, IsHeadShotDamage, Distance, DamageValue uint, uint, int, int, bool, float, float
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PlayerInjuryInfo = 3002, -- 受伤信息 VictimKey, CauserKey, WeaponID, DamageType, IsHeadShotDamage, Distance, DamageValue uint, uint, int, int, bool, float, float
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PlayerPossessed = 3003, -- 玩家受控 PlayerKey
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PlayerBeginPlay = 3004, -- 玩家受控 PlayerPawn
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BulletHitCallBack = 3005, -- 玩家射出的子弹命中物体或玩家的回调 (PlayerPawn:UGCPlayerPawn, ShootWeapon:ASTExtraShootWeapon,Bullet:ASTExtraShootWeaponBulletBase,HitInfo:FHitResult)
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PlayerTeamChange = 3006, -- 玩家的队伍改变 PC, TeamID
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-- PlayerPawn同步参数更新 更新传入Pawn及其同步变量值
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UpdateCanObtainIncreaseCount = 4001,
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UpdateNowCanSelectIncrease = 4002,
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UpdateOwnedIncrease = 4003,
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UpdateToGodSchedule = 4004,
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-- PlayerEvent End
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UpdatePlayerStartList = 10001, -- 通知出生点控制器进行更新出生点指针
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AchievementSettlement = 10002, -- 成就事件游戏结算
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UpdateTeamScore = 10003, -- 队伍得分信息更新
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UpdatePlayerScoreData = 10004, -- 玩家得分信息更新 通过UGCGameSystem.GameState.PlayerScoreDatas 获取玩家得分信息
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AddTip = 10005, -- 添加提提示 TipStr TipType
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GameWillBegin = 10006, -- 游戏即将开始
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PlayerIsAliveIsChange = 10007, -- 玩家存活列表改变
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UpdatePlayerInfo = 10008, -- 玩家个人信息更新
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PlayerWeaponCombinationUpdate = 11001, -- 玩家可选的武器配置列表更新 [PlayerKey] = CombinationType
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PlayerSelectedWeaponIndexUpdate = 11002, -- 玩家选择的武器配置索引更新 [PlayerKey] = Index
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--- SelectMap
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LoadMap = 20001, -- 关卡加载 MapConifg.MapType
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SelectMapCallBack = 20002, -- 地图选择服务器的回调 bSucceed, MapType
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SelectDefaultWeaponCallBack = 20003, -- 默认武器选择回调 bSucceed, WeaponID
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RandomSelectVoteMap = 20004,
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UpdateMapKey = 20005, -- 随机出的地图索引 MapKey
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} |