2025-01-04 23:00:19 +08:00

82 lines
2.2 KiB
Lua

---@class WB_SelectWeaponItem_C:UUserWidget
---@field Button_Item UNewButton
---@field VerticalBox_Weapons UVerticalBox
---@field WidgetSwitcher_IsSelect UWidgetSwitcher
--Edit Below--
---@type WB_SelectWeaponItem_C
local WB_SelectWeaponItem = { bInitDoOnce = false }
WB_SelectWeaponItem.Owner = nil;
WB_SelectWeaponItem.Func = nil;
WB_SelectWeaponItem.ItemId = 0;
WB_SelectWeaponItem.Signal = 0;
WB_SelectWeaponItem.IsSelect = false;
function WB_SelectWeaponItem:Construct()
self:LuaInit();
end
function WB_SelectWeaponItem:LuaInit()
if self.bInitDoOnce then return ; end
self.Button_Item.OnClicked:Add(self.OnClickItem, self)
UITool.HideAllChildren(self.VerticalBox_Weapons);
UITool.EnableButtonScroll(self.Button_Item);
self.bInitDoOnc = true;
end
function WB_SelectWeaponItem:Init(InOwner, InFunc, Signal)
self.Owner = InOwner;
self.Func = InFunc;
self.Signal = Signal;
self:LuaInit();
end
--- 设置 ItemId
---@param InItemId int32
function WB_SelectWeaponItem:SetItemId(InItemId)
self.ItemId = InItemId;
UITool.HideAllChildren(self.VerticalBox_Weapons);
if type(InItemId) == 'table' then
UITool.ForeachAllChildren(self.VerticalBox_Weapons, function(index, Widget)
if InItemId[index] then
Widget:SetItemId(InItemId[index]);
Widget:SetVisibility(ESlateVisibility.HitTestInvisible);
else
Widget:SetVisibility(ESlateVisibility.Collapsed);
end
end)
elseif type(InItemId) == 'number' then
local Widget = self.VerticalBox_Weapons:GetChildAt(0);
Widget:SetItemId(InItemId);
Widget:SetVisibility(ESlateVisibility.HitTestInvisible);
end
end
function WB_SelectWeaponItem:OnClickItem()
if self.Func and self.Owner then
self.Func(self.Owner, self, self.Num);
end
end
function WB_SelectWeaponItem:GetItemId() return self.ItemId; end
function WB_SelectWeaponItem:SetSelect(IsSelect)
self.IsSelect = IsSelect;
self.WidgetSwitcher_IsSelect:SetActiveWidgetIndex(IsSelect and 1 or 0);
end
function WB_SelectWeaponItem:GetIsSelect() return self.IsSelect; end
function WB_SelectWeaponItem:GetSignal()
return self.Signal;
end
-- function WB_SelectWeaponItem:Tick(MyGeometry, InDeltaTime)
-- end
-- function WB_SelectWeaponItem:Destruct()
-- end
return WB_SelectWeaponItem;