2025-01-04 23:00:19 +08:00

216 lines
6.1 KiB
Lua

UITool = UITool or {}
if UE_SERVER then return UITool; end
--- 设置
---@param widget UUserWidget
---@param offset float
function UITool.SetWidgetToRightBorder(widget, offset)
if not widget then
return
end
local slot = WidgetLayoutLibrary.SlotAsCanvasSlot(widget)
slot:SetAnchors({ Minimum = { X = 1, Y = 0 }, Maximum = { X = 1, Y = 0 } })
slot:SetAlignment({ X = 1, Y = 0 })
local offsets = slot:GetOffsets()
slot:SetOffsets({ Left = offset, Right = offsets.Right, Bottom = offsets.Bottom, Top = offsets.Top })
end
--- 为防止被清除做出的全局处理
function UITool.BindButtonClicked(TargetButton, Func, Obj)
TargetButton.OnClicked:Add(Func, Obj)
end
--- 为防止被清除做出的全局处理
function UITool.BindButtonPressed(TargetButton, Func, Obj)
TargetButton.OnPressed:Add(Func, Obj)
end
--- 直接绑定按键点击打开WidgetManager的页面
function UITool.ButtonOnClickShowPanel(TargetButton, UIType)
TargetButton.OnClicked:Add(
function()
WidgetManager:ShowPanel(UIType, false)
end
)
end
--- 遍历所有子项
---@param InBox UPanelWidget
---@param InFunc fun(index: int32, Widget: UUserWidget)
function UITool.ForeachAllChildren(InBox, InFunc)
if type(InFunc) ~= 'function' then return ; end
for i = 1, InBox:GetChildrenCount() do
local Item = InBox:GetChildAt(i - 1);
InFunc(i, Item);
end
end
--- 隐藏所有子项
---@param InBox UPanelWidget
function UITool.HideAllChildren(InBox)
UITool.ForeachAllChildren(InBox, function(index, Widget)
Widget:SetVisibility(ESlateVisibility.Collapsed);
end)
end
--- 自动适配数量
---@param InBox UPanelWidget
---@param InCount int32
---@param InClass UClass
---@param Func fun(Widget:UUserWidget, Index:int32)
function UITool.AdaptChildren(InBox, InCount, InClass, Func, ...)
local Count = UITool.GetChildrenCount(InBox)
local TargetCount = InCount - Count;
if TargetCount == 0 then
elseif TargetCount < 0 then
-- 说明当前多了
for i = Count, InCount + 1, -1 do
local Item = InBox:GetChildAt(i - 1);
Item:SetVisibility(ESlateVisibility.Collapsed);
end
else
for i = Count + 1, InCount, 1 do
UITool.AddWidgetItem(InBox, InClass, InBox);
end
end
local Params = { ... };
UITool.ForeachAllChildren(InBox, function(index, Widget)
if Func and type(Func) == 'function' then Func(Widget, index, table.unpackTable(Params)); end
end)
end
---@param Fmt string
function UITool.ShowTips(Fmt, ...)
UGCWidgetManagerSystem.ShowTipsUI(string.format(Fmt, ...));
end
--- 绑定UI文本
function UITool.TextBlockBindingPropertyText(TargetTextBlock, Func, Obj)
TargetTextBlock:BindingProperty("Text", Func, Obj)
end
function UITool.TextBlockBindingProperty(TargetWidget, PropertyName, Func, Obj)
TargetWidget:BindingProperty(PropertyName, Func, Obj)
end
function UITool.SetBrushFromTexture(InImage, InIcon)
InImage:SetBrushFromTexture(InIcon);
end
---@field IsSucceedFun fun(Callback:fun(Texture:UTexture2DDynamic),DelegateWrapper:UObject)
---@field FailedFun fun()
function UITool.DownloadImage(ImageURL, IsSucceedFun, FailedFun)
local ResHandle = AsyncTaskDownloadImage.DownloadImage(ImageURL)
if type(IsSucceedFun) == "function" then
ResHandle.OnSuccess:Add(IsSucceedFun)
if FailedFun ~= nil and type(FailedFun) == 'function' then
ResHandle.OnFail:Add(FailedFun)
end
end
end
function UITool.ButtonOnClickShowPanel(TargetButton, UIType, IsShow)
TargetButton.OnClicked:Add(function()
if IsShow then
WidgetManager:ShowPanel(UIType, false)
else
WidgetManager:ClosePanel(UIType)
end
end)
end
--- 自动适配数量
---@param InBox UPanelWidget
---@param InCount int32
---@param InClass UClass
---@param Func fun(Widget:UUserWidget, Index:int32)
function UITool.AdaptChildren(InBox, InCount, InClass, Func, ...)
local Count = UITool.GetChildrenCount(InBox)
local TargetCount = InCount - Count;
if TargetCount == 0 then
elseif TargetCount < 0 then
-- 说明当前多了
for i = Count, InCount + 1, -1 do
local Item = InBox:GetChildAt(i - 1);
Item:SetVisibility(ESlateVisibility.Collapsed);
end
else
for i = Count + 1, InCount, 1 do
UITool.AddWidgetItem(InBox, InClass, InBox);
end
end
local Params = { ... };
UITool.ForeachAllChildren(InBox, function(index, Widget)
if Func and type(Func) == 'function' then Func(Widget, index, table.unpackTable(Params)); end
end)
end
--- 添加一个 继承自 PanelWidget 的控件的子类
---@param InBox UPanelWidget
---@param InClas UClass*
---@param InOwner UObject*
---@return UUserWidget*
function UITool.AddWidgetItem(InBox, InClas, InOwner)
if InOwner == nil then
InOwner = UGCGameSystem.GameState
end
local Item = UserWidget.NewWidgetObjectBP(InOwner, InClas);
InBox:AddChild(Item);
return Item;
end
-- PanelWidget 中从后面逐个隐藏 Item 的操作
function UITool.HideWidgetItem(InBox, InCount)
if InBox == nil then
return ;
end
local Count = InBox:GetChildrenCount();
if InCount == nil or InCount > Count then
InCount = Count;
end
-- 从后往前逐个隐藏
for i = 1, InCount do
local Item = InBox:GetChildAt(Count - i);
Item:SetVisibility(ESlateVisibility.Collapsed);
end
end
function UITool.SliderOnValueChanged(Slider, Func, Obj)
Slider.OnValueChanged:Add(Func, Obj)
end
UITool.ClearSpectateButtonTimer = nil;
-- 将观战页面退出按钮进行隐藏(否则点击到了直接退出就麻烦了)
function UITool.HideSpectate(InPC)
if not UE.IsValid(InPC) then
return ;
end
self.ClearSpectateButtonTimer = UGCEventSystem.SetTimerLoop(InPC, function()
InPC:CastUIMsg("UIMsg_HideQuitWatch", "");
UGCEventSystem.SetTimer(InPC, function()
if UE.IsValid(self.ClearSpectateButtonTimer) then
UGCEventSystem.StopTimer(self.ClearSpectateButtonTimer);
end
end, 10)
end, 0.3)
end
--- 在滚动视图中的按钮可以被 handle 的方法
function UITool.EnableButtonScroll(InButton)
InButton:SetTouchMethod(EButtonTouchMethod.PreciseTap)
end
function UITool.ButtonSetEnable(InButton, IsEnable)
InButton:SetIsEnabled(IsEnable);
end
function UITool.GetChildrenCount(InBox)
return InBox:GetChildrenCount();
end
function UITool.GetChildAt(InBox, InIndex)
return InBox:GetChildAt(InIndex);
end