2025-01-04 23:00:19 +08:00

41 lines
1.4 KiB
Lua

---@class WB_FightPanel_C:UUserWidget
---@field Button_MechanismDesc UButton
---@field Button_ShowGuide UButton
---@field Button_ShowSetting UButton
---@field Overlay_Target UOverlay
---@field TextBlock_Target UTextBlock
---@field W_TeamScore_2 UW_TeamScore_2_C
---@field WB_KillInfo UWB_KillInfo_C
---@field WB_NextWeapon UWB_NextWeapon_C
---@field WB_ShowMechanismEnergy UWB_ShowMechanismEnergy_C
--Edit Below--
---@type WB_FightPanel_C
local WB_FightPanel = { bInitDoOnce = false; };
function WB_FightPanel:Construct()
self:LuaInit();
UGCEventSystem.AddListener(EventEnum.UpdateMapSelectionFinalResult, self.UpdateMapSelectionFinalResult, self)
self:UpdateMapSelectionFinalResult()
end
function WB_FightPanel:LuaInit()
if self.bInitDoOnce then
return;
end
self.bInitDoOnce = true;
WidgetLibrary.ButtonOnClickShowPanel(self.Button_ShowSetting, WidgetConfig.EUIType.ButtonSetting);
WidgetLibrary.ButtonOnClickShowPanel(self.Button_ShowGuide, WidgetConfig.EUIType.Guide);
WidgetLibrary.ButtonOnClickShowPanel(self.Button_MechanismDesc, WidgetConfig.EUIType.SceneItemGuide);
end
function WB_FightPanel:UpdateMapSelectionFinalResult()
if UGCGameSystem.GameState:GetSpecialModeType() == MapConfig.ESpecialModeType.ArmsRace then
self.TextBlock_Target:SetText(string.format("淘汰分达到 %s ", tostring(#WeaponGradientTable.ArmsRaceGradient[1])))
self.Overlay_Target:SetVisibility(ESlateVisibility.HitTestInvisible)
end
end
return WB_FightPanel;