UGCProjects/LineOfDefense/Script/Global/EventManager/EventAction/EventAction_PlayerDeadUpdateInfo.lua
2025-01-04 23:00:19 +08:00

35 lines
1.4 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

local EventAction_PlayerDeadUpdateInfo = {
DeadPlayerKey = -1;
KillerPlayerKey = -1;
WeaponID = -1;
}
-- 触发器激活时将执行Action的Execute
function EventAction_PlayerDeadUpdateInfo:Execute(...)
if not UGCGameSystem.IsServer() then return end
-- 判断是否在游戏
if UGCGameSystem.GameState.GameStateType ~= CustomEnum.EGameState.Playing and UGCGameSystem.GameState.GameStateType ~= CustomEnum.EGameState.Waiting then
return true
end
-- 击杀队友不计算得分
if UGCPlayerStateSystem.GetTeamID(self.DeadPlayerKey) == UGCPlayerStateSystem.GetTeamID(self.KillerPlayerKey) then
return true
end
if self.DeadPlayerKey ~= self.KillerPlayerKey then
-- 增加击杀得分
PlayerScoreSystem.AddPlayerScoreData(self.KillerPlayerKey, PlacementModeConfig.AddScoreType.KillAddScore, 1)
-- 发送得分信息
UGCSendRPCSystem.RPCEvent(self.KillerPlayerKey, EventEnum.AddTip, TipConfig.TipType.AddScore, PlacementModeConfig.AddScoreType.KillAddScore)
-- 每日任务增加击杀
UGCGameSystem.GameState:AddTaskCountByType(self.KillerPlayerKey, DailyTasksConfig.ETaskType.KillPlayer, 1)
end
-- 记录死亡数
PlayerScoreSystem.AddPlayerScoreData(self.DeadPlayerKey, PlacementModeConfig.AddScoreType.Dead, 1)
return true
end
return EventAction_PlayerDeadUpdateInfo