33 lines
1.1 KiB
Lua
33 lines
1.1 KiB
Lua
local Buff_MoveSpeedStrengthen = {};
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-- Script.Blueprint.UGCBuffs.BuffAction.Buff_MoveSpeedStrengthen
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function Buff_MoveSpeedStrengthen:LuaDoAction()
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if not UGCGameSystem.IsServer() then return true end
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UGCLogSystem.Log("[Buff_MoveSpeedStrengthen_LuaDoAction]")
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local OwnerPawn = self:GetOwnerPawn()
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if UE.IsValid(OwnerPawn) and self.Params[1] then
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UGCPawnAttrSystem.SetSpeedScale(OwnerPawn, UGCPawnAttrSystem.GetSpeedScale(OwnerPawn) * self.Params[1])
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end
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return true
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end
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function Buff_MoveSpeedStrengthen:LuaUndoAction()
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if not UGCGameSystem.IsServer() then return true end
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UGCLogSystem.Log("[Buff_MoveSpeedStrengthen_LuaUndoAction]")
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local OwnerPawn = self:GetOwnerPawn()
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if UE.IsValid(OwnerPawn) and self.Params[1] then
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UGCPawnAttrSystem.SetSpeedScale(OwnerPawn, UGCPawnAttrSystem.GetSpeedScale(OwnerPawn) / self.Params[1])
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end
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return true
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end
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function Buff_MoveSpeedStrengthen:LuaResetAction()
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UGCLogSystem.Log("[Buff_MoveSpeedStrengthen_LuaResetAction]")
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return true
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end
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--function Buff_MoveSpeedStrengthen:LuaUpdateAction(DeltaSeconds)
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-- return true
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--end
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return Buff_MoveSpeedStrengthen; |