UGCProjects/BoltGods/Script/Global/Table/A_TableInclude.lua
2025-01-04 23:00:19 +08:00

58 lines
1.5 KiB
Lua

local Prefix = "Script.Global.Table."
local Post = "Table"
--- 初始化 ObjectPath
local Item = require(Prefix .. 'ObjectPath')
Item.Init();
require(Prefix .. 'Vehicle' .. Post)
require(Prefix .. 'Weapon' .. Post)
WeaponTableInit();
require(Prefix .. 'Level' .. Post)
require(Prefix .. 'Skill' .. Post)
require(Prefix .. 'Item' .. Post)
require(Prefix .. 'Buff' .. Post)
require(Prefix .. 'Bolt' .. Post)
require(Prefix .. 'LuaRes' .. Post)
InitBuffTable();
function UnableTable()
ObjectPath = nil;
WeaponTable = nil;
EWeaponTypes = nil;
EWeaponIdType = nil;
WeaponTypeInfo = nil;
WeaponTable = nil;
EnglishNamedWeapon = nil;
ShootWeaponEnums = nil;
EFillBulletType = nil;
EWeaponPartType = nil;
WeaponTypeName = nil;
WeaponTypeParts = nil;
WeaponParts = nil;
NamedWeaponParts = nil;
WeaponSuits = nil;
WeaponNameTable = nil;
WeaponAmmunitionItem = nil;
AmmoTable = nil;
OtherItems = nil;
WeaponIdTable = nil;
BuffTable = nil;
ItemTable = nil;
ESupplyType = nil;
SupplyItems = nil;
BombItems = nil;
EBagType = nil;
BagItems = nil;
EArmorType = nil;
ArmorItems = nil;
EHelmetType = nil;
HelmetItems = nil;
ItemNameTable = nil;
ECustomItemType = nil;
LevelTable = nil;
SkillTable = nil;
VehicleTable = nil;
end