2025-01-04 23:00:19 +08:00

37 lines
649 B
Lua

---@class BP_StaticFloor_C:AActor
---@field StaticMesh UStaticMeshComponent
---@field DefaultSceneRoot USceneComponent
--Edit Below--
local BP_StaticFloor = {};
--[[
function BP_StaticFloor:ReceiveBeginPlay()
self.SuperClass.ReceiveBeginPlay(self);
end
--]]
--[[
function BP_StaticFloor:ReceiveTick(DeltaTime)
self.SuperClass.ReceiveTick(self, DeltaTime);
end
--]]
--[[
function BP_StaticFloor:ReceiveEndPlay()
self.SuperClass.ReceiveEndPlay(self);
end
--]]
--[[
function BP_StaticFloor:GetReplicatedProperties()
return
end
--]]
--[[
function BP_StaticFloor:GetAvailableServerRPCs()
return
end
--]]
return BP_StaticFloor;