2025-01-04 23:00:19 +08:00

41 lines
825 B
Lua

---@class BP_BombActor_C:AActor
---@field BoomParticle UParticleSystemComponent
---@field Sphere USphereComponent
---@field SM_Bomb_Sphere_001 UStaticMeshComponent
---@field SM_Bomb_Cylinder_001 UStaticMeshComponent
---@field SM_Bomb_Circle_001 UStaticMeshComponent
---@field DefaultSceneRoot USceneComponent
--Edit Below--
local BP_BombActor = {};
--[[
function BP_BombActor:ReceiveBeginPlay()
self.SuperClass.ReceiveBeginPlay(self);
end
--]]
--[[
function BP_BombActor:ReceiveTick(DeltaTime)
self.SuperClass.ReceiveTick(self, DeltaTime);
end
--]]
--[[
function BP_BombActor:ReceiveEndPlay()
self.SuperClass.ReceiveEndPlay(self);
end
--]]
--[[
function BP_BombActor:GetReplicatedProperties()
return
end
--]]
--[[
function BP_BombActor:GetAvailableServerRPCs()
return
end
--]]
return BP_BombActor;